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https://github.com/RGBCube/serenity
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Everywhere: Run clang-format
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parent
0376c127f6
commit
086969277e
1665 changed files with 8479 additions and 8479 deletions
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@ -28,14 +28,14 @@ public:
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EllipticalArcTo,
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};
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Segment(const FloatPoint& point)
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Segment(FloatPoint const& point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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const FloatPoint& point() const { return m_point; }
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FloatPoint const& point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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@ -44,7 +44,7 @@ protected:
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class MoveSegment final : public Segment {
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public:
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MoveSegment(const FloatPoint& point)
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MoveSegment(FloatPoint const& point)
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: Segment(point)
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{
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}
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@ -55,7 +55,7 @@ private:
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class LineSegment final : public Segment {
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public:
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LineSegment(const FloatPoint& point)
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LineSegment(FloatPoint const& point)
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: Segment(point)
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{
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}
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@ -68,7 +68,7 @@ private:
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
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QuadraticBezierCurveSegment(FloatPoint const& point, FloatPoint const& through)
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: Segment(point)
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, m_through(through)
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{
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@ -76,7 +76,7 @@ public:
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virtual ~QuadraticBezierCurveSegment() override = default;
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const FloatPoint& through() const { return m_through; }
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FloatPoint const& through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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@ -86,7 +86,7 @@ private:
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class CubicBezierCurveSegment final : public Segment {
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public:
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CubicBezierCurveSegment(const FloatPoint& point, const FloatPoint& through_0, const FloatPoint& through_1)
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CubicBezierCurveSegment(FloatPoint const& point, FloatPoint const& through_0, FloatPoint const& through_1)
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: Segment(point)
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, m_through_0(through_0)
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, m_through_1(through_1)
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@ -95,8 +95,8 @@ public:
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virtual ~CubicBezierCurveSegment() override = default;
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const FloatPoint& through_0() const { return m_through_0; }
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const FloatPoint& through_1() const { return m_through_1; }
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FloatPoint const& through_0() const { return m_through_0; }
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FloatPoint const& through_1() const { return m_through_1; }
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private:
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virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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@ -107,7 +107,7 @@ private:
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class EllipticalArcSegment final : public Segment {
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public:
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EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
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EllipticalArcSegment(FloatPoint const& point, FloatPoint const& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
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: Segment(point)
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, m_center(center)
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, m_radii(radii)
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@ -121,8 +121,8 @@ public:
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virtual ~EllipticalArcSegment() override = default;
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const FloatPoint& center() const { return m_center; }
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const FloatPoint& radii() const { return m_radii; }
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FloatPoint const& center() const { return m_center; }
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FloatPoint const& radii() const { return m_radii; }
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float x_axis_rotation() const { return m_x_axis_rotation; }
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float theta_1() const { return m_theta_1; }
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float theta_delta() const { return m_theta_delta; }
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@ -145,12 +145,12 @@ class Path {
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public:
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Path() = default;
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void move_to(const FloatPoint& point)
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void move_to(FloatPoint const& point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(const FloatPoint& point)
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void line_to(FloatPoint const& point)
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{
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append_segment<LineSegment>(point);
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invalidate_split_lines();
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@ -172,7 +172,7 @@ public:
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line_to({ previous_x, y });
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}
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void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
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void quadratic_bezier_curve_to(FloatPoint const& through, FloatPoint const& point)
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{
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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@ -184,14 +184,14 @@ public:
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invalidate_split_lines();
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}
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void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)
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void elliptical_arc_to(FloatPoint const& point, FloatPoint const& radii, double x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(FloatPoint const& point, float radius, bool large_arc, bool sweep)
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{
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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// Note: This does not do any sanity checks!
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void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
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void elliptical_arc_to(FloatPoint const& endpoint, FloatPoint const& center, FloatPoint const& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
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{
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append_segment<EllipticalArcSegment>(
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endpoint,
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@ -218,7 +218,7 @@ public:
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float x;
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};
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const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
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NonnullRefPtrVector<Segment> const& segments() const { return m_segments; }
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auto& split_lines() const
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{
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if (!m_split_lines.has_value()) {
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