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Everywhere: Run clang-format
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1665 changed files with 8479 additions and 8479 deletions
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@ -64,12 +64,12 @@ public:
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// When these methods return true, the DOM event with the same name will be
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// dispatch at the mouse_event_target if it returns a valid DOM::Node, or
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// the layout node's associated DOM node if it doesn't.
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virtual DispatchEventOfSameName handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mousedown(Badge<EventHandler>, Gfx::IntPoint const&, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, Gfx::IntPoint const&, unsigned button, unsigned modifiers);
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virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, Gfx::IntPoint const&, unsigned buttons, unsigned modifiers);
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virtual DOM::Node* mouse_event_target() const { return nullptr; }
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virtual bool handle_mousewheel(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
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virtual bool handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint const&, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
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Layout::Node const& layout_node() const { return m_layout_node; }
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Layout::Node& layout_node() { return const_cast<Layout::Node&>(m_layout_node); }
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