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LibCards: Make find_card_stack_to_drop_on() non-const
This function returns a card stack that we might want to drop a card on, so intuitively it should be a mutating function.
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2 changed files with 3 additions and 3 deletions
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@ -59,14 +59,14 @@ ErrorOr<void> CardGame::pick_up_cards_from_stack(Cards::CardStack& stack, Gfx::I
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return {};
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}
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RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule movement_rule) const
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RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule movement_rule)
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{
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auto bounds_to_check = moving_cards_bounds();
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RefPtr<CardStack> closest_stack;
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float closest_distance = FLT_MAX;
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for (auto const& stack : stacks()) {
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for (auto& stack : stacks()) {
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if (stack == moving_cards_source_stack())
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continue;
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