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Rename CharacterDevice::has_data_available_for_reading() -> can_read().
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23 changed files with 24 additions and 24 deletions
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@ -116,7 +116,7 @@ byte PS2MouseDevice::mouse_read()
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return IO::in8(0x60);
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}
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bool PS2MouseDevice::has_data_available_for_reading(Process&) const
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bool PS2MouseDevice::can_read(Process&) const
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{
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return !m_buffer.is_empty();
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}
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