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https://github.com/RGBCube/serenity
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LibWeb: Use rect of containing block instead of parent to clip overflow
Move overflow clipping from `before_children_paint` into separate method and call this method on containing block instead of parent. Example that got fixed: ```html <!DOCTYPE html><html><head><style> * { border: 2px solid black; } body { overflow: hidden; } .inner { position: absolute; width: 100px; height: 100px; background: lime; } </style></head><body><div class=inner></div> ```
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commit
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4 changed files with 37 additions and 16 deletions
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@ -71,8 +71,10 @@ static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phas
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void StackingContext::paint_descendants(PaintContext& context, Layout::Node const& box, StackingContextPaintPhase phase) const
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{
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if (auto* paintable = box.paintable())
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if (auto* paintable = box.paintable()) {
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paintable->before_children_paint(context, to_paint_phase(phase));
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paintable->apply_clip_overflow_rect(context, to_paint_phase(phase));
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}
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box.for_each_child([&](auto& child) {
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// If `child` establishes its own stacking context, skip over it.
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@ -124,8 +126,10 @@ void StackingContext::paint_descendants(PaintContext& context, Layout::Node cons
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}
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});
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if (auto* paintable = box.paintable())
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if (auto* paintable = box.paintable()) {
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paintable->clear_clip_overflow_rect(context, to_paint_phase(phase));
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paintable->after_children_paint(context, to_paint_phase(phase));
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}
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}
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void StackingContext::paint_internal(PaintContext& context) const
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@ -137,12 +141,20 @@ void StackingContext::paint_internal(PaintContext& context) const
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auto paint_child = [&](auto* child) {
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auto parent = child->m_box.parent();
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auto* paintable = parent ? parent->paintable() : nullptr;
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if (paintable)
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paintable->before_children_paint(context, PaintPhase::Foreground);
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auto* parent_paintable = parent ? parent->paintable() : nullptr;
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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auto containing_block = child->m_box.containing_block();
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auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
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if (containing_block_paintable)
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containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
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child->paint(context);
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if (paintable)
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paintable->after_children_paint(context, PaintPhase::Foreground);
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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if (containing_block_paintable)
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containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
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};
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// Draw positioned descendants with negative z-indices (step 3)
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@ -178,9 +190,13 @@ void StackingContext::paint_internal(PaintContext& context) const
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// but no stacking context of its own.
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// FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
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auto parent = paint_box.layout_node().parent();
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auto* paintable = parent ? parent->paintable() : nullptr;
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if (paintable)
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paintable->before_children_paint(context, PaintPhase::Foreground);
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auto* parent_paintable = parent ? parent->paintable() : nullptr;
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if (parent_paintable)
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parent_paintable->before_children_paint(context, PaintPhase::Foreground);
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auto containing_block = paint_box.layout_node().containing_block();
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auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
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if (containing_block_paintable)
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containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
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paint_node(paint_box.layout_box(), context, PaintPhase::Background);
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paint_node(paint_box.layout_box(), context, PaintPhase::Border);
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paint_descendants(context, paint_box.layout_box(), StackingContextPaintPhase::BackgroundAndBorders);
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@ -191,8 +207,10 @@ void StackingContext::paint_internal(PaintContext& context) const
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paint_node(paint_box.layout_box(), context, PaintPhase::FocusOutline);
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paint_node(paint_box.layout_box(), context, PaintPhase::Overlay);
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paint_descendants(context, paint_box.layout_box(), StackingContextPaintPhase::FocusAndOverlay);
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if (paintable)
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paintable->after_children_paint(context, PaintPhase::Foreground);
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if (parent_paintable)
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parent_paintable->after_children_paint(context, PaintPhase::Foreground);
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if (containing_block_paintable)
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containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
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return TraversalDecision::Continue;
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});
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