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Userland: Replace arc4random() with get_random<u32>()

This commit is contained in:
Jean-Baptiste Boric 2021-05-14 17:27:38 +02:00 committed by Andreas Kling
parent 5a0468c21f
commit 090936e424
8 changed files with 19 additions and 12 deletions

View file

@ -5,6 +5,7 @@
*/
#include "Game.h"
#include <AK/Random.h>
namespace Pong {
@ -100,11 +101,11 @@ void Game::reset_ball(int serve_to_player)
{
int position_y_min = (game_width / 2) - 50;
int position_y_max = (game_width / 2) + 50;
int position_y = arc4random() % (position_y_max - position_y_min + 1) + position_y_min;
int position_y = get_random<u32>() % (position_y_max - position_y_min + 1) + position_y_min;
int position_x = (game_height / 2);
int velocity_y = arc4random() % 3 + 1;
int velocity_y = get_random<u32>() % 3 + 1;
int velocity_x = 5 + (5 - velocity_y);
if (arc4random() % 2)
if (get_random<u32>() % 2)
velocity_y = velocity_y * -1;
if (serve_to_player == 2)
velocity_x = velocity_x * -1;