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Use a CircularQueue for the PS/2 mouse driver.
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2 changed files with 12 additions and 5 deletions
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@ -1,7 +1,6 @@
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#pragma once
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#include <VirtualFileSystem/CharacterDevice.h>
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#include "DoubleBuffer.h"
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#include "IRQHandler.h"
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class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
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@ -29,7 +28,7 @@ private:
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void wait_then_write(byte port, byte data);
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byte wait_then_read(byte port);
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DoubleBuffer m_buffer;
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CircularQueue<byte, 600> m_queue;
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byte m_data_state { 0 };
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signed_byte m_data[3];
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};
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