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Snake: Clear the movement queue on game reset.
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2 changed files with 7 additions and 0 deletions
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@ -14,6 +14,12 @@ public:
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m_elements[i] = T();
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}
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void clear()
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{
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m_head = 0;
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m_size = 0;
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}
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bool is_empty() const { return !m_size; }
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int size() const { return m_size; }
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@ -19,6 +19,7 @@ void SnakeGame::reset()
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m_head = { m_rows / 2, m_columns / 2 };
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m_tail.clear_with_capacity();
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m_length = 2;
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m_velocity_queue.clear();
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stop_timer();
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start_timer(120);
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spawn_fruit();
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