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Snake: Clear the movement queue on game reset.

This commit is contained in:
Andreas Kling 2019-04-20 03:47:35 +02:00
parent b41e95b578
commit 09c087177c
2 changed files with 7 additions and 0 deletions

View file

@ -14,6 +14,12 @@ public:
m_elements[i] = T(); m_elements[i] = T();
} }
void clear()
{
m_head = 0;
m_size = 0;
}
bool is_empty() const { return !m_size; } bool is_empty() const { return !m_size; }
int size() const { return m_size; } int size() const { return m_size; }

View file

@ -19,6 +19,7 @@ void SnakeGame::reset()
m_head = { m_rows / 2, m_columns / 2 }; m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity(); m_tail.clear_with_capacity();
m_length = 2; m_length = 2;
m_velocity_queue.clear();
stop_timer(); stop_timer();
start_timer(120); start_timer(120);
spawn_fruit(); spawn_fruit();