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Everywhere: Use _{short_,}string to create Strings from literals

This commit is contained in:
Linus Groh 2023-02-25 16:40:37 +01:00
parent 85414d9338
commit 09d40bfbb2
92 changed files with 334 additions and 310 deletions

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@ -15,8 +15,8 @@ ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> cons
GPU::IR::Shader shader;
auto input_name = TRY(String::from_utf8("input0"sv));
auto output_name = TRY(String::from_utf8("output0"sv));
auto input_name = TRY("input0"_string);
auto output_name = TRY("output0"_string);
TRY(shader.inputs.try_append({ move(input_name), GPU::IR::StorageType::Vector4 }));
TRY(shader.outputs.try_append({ move(output_name), GPU::IR::StorageType::Vector4 }));
GPU::IR::Instruction instruction {