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Everywhere: Fix a bunch of typos

This commit is contained in:
Linus Groh 2021-05-17 17:48:55 +01:00
parent bebbeda726
commit 0aab774343
14 changed files with 21 additions and 21 deletions

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@ -127,7 +127,7 @@ void SoftwareGLContext::gl_end()
// 2. Transform all of the vertices from eye space into clip space by multiplying by the projection matrix
// 3. If culling is enabled, we cull the desired faces (https://learnopengl.com/Advanced-OpenGL/Face-culling)
// 4. Each element of the vertex is then divided by w to bring the positions into NDC (Normalized Device Coordinates)
// 5. The vertices are sorted (for the rasteriser, how are we doing this? 3Dfx did this top to bottom in terms of vertex y co-ordinates)
// 5. The vertices are sorted (for the rasteriser, how are we doing this? 3Dfx did this top to bottom in terms of vertex y coordinates)
// 6. The vertices are then sent off to the rasteriser and drawn to the screen
float scr_width = m_frontbuffer->width();