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Piano: Allow per-track controls (again)
This makes Piano exactly as usable as when I started the large refactor some years ago, which *sounds* like I'm a terrible person but now it (1) looks nicer and (2) has a flexible backend that can already deal with aribtrary kinds of processors on any track.
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9 changed files with 92 additions and 45 deletions
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@ -9,6 +9,7 @@
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#include <AK/DisjointChunks.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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#include <LibDSP/Clip.h>
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#include <LibDSP/Effects.h>
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#include <LibDSP/Keyboard.h>
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@ -19,7 +20,8 @@
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namespace DSP {
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// A track is also known as a channel and serves as a container for the audio pipeline: clips -> processors -> mixing & output
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class Track : public RefCounted<Track> {
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class Track : public RefCounted<Track>
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, public Weakable<Track> {
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public:
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virtual ~Track() = default;
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