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LibGL+LibGPU: Implement GL_LINE_SMOOTH
context parameter
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@ -38,6 +38,7 @@ struct RasterizerOptions {
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bool fog_enabled { false };
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float fog_start { 0.0f };
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float fog_end { 1.0f };
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bool line_smooth { false };
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bool point_smooth { false };
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float point_size { 1.f };
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bool scissor_enabled { false };
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