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WindowServer: Introduce the ScreenBackend concept

The ScreenBackend is a thin wrapper around the actual screen hardware
connection. It contains all the variables specific to that hardware and
abstracts away operations that deal with controlling the hardware. The
standard ScreenBackend implementor is HardwareScreenBackend, which
contains all the existing frame buffer & ioctl handling code of Screen.
I took this opportunity to introduce ErrorOr wherever sensible.
This commit is contained in:
kleines Filmröllchen 2022-03-31 18:00:44 +02:00 committed by Linus Groh
parent 1fce201d15
commit 0acffa5ef4
4 changed files with 213 additions and 0 deletions

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@ -25,6 +25,7 @@ set(SOURCES
MultiScaleBitmaps.cpp
Overlays.cpp
Screen.cpp
HardwareScreenBackend.cpp
ScreenLayout.cpp
Window.cpp
WindowFrame.cpp

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@ -0,0 +1,126 @@
/*
* Copyright (c) 2018-2020, the SerenityOS developers.
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "HardwareScreenBackend.h"
#include "ScreenBackend.h"
#include <AK/Try.h>
#include <Kernel/API/FB.h>
#include <LibCore/System.h>
#include <fcntl.h>
#include <stdio.h>
#include <sys/mman.h>
#include <unistd.h>
namespace WindowServer {
HardwareScreenBackend::HardwareScreenBackend(String device)
: m_device(move(device))
{
}
ErrorOr<void> HardwareScreenBackend::open()
{
m_framebuffer_fd = TRY(Core::System::open(m_device.characters(), O_RDWR | O_CLOEXEC));
FBProperties properties;
if (fb_get_properties(m_framebuffer_fd, &properties) < 0)
return Error::from_syscall(String::formatted("failed to ioctl {}", m_device), errno);
m_can_device_flush_buffers = (properties.partial_flushing_support != 0);
m_can_set_head_buffer = (properties.doublebuffer_support != 0);
return {};
}
HardwareScreenBackend::~HardwareScreenBackend()
{
if (m_framebuffer_fd >= 0) {
close(m_framebuffer_fd);
m_framebuffer_fd = -1;
}
if (m_framebuffer) {
MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
m_framebuffer = nullptr;
m_size_in_bytes = 0;
}
}
ErrorOr<void> HardwareScreenBackend::set_head_resolution(FBHeadResolution resolution)
{
auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
if (rc != 0)
return Error::from_syscall("fb_set_resolution", rc);
return {};
}
ErrorOr<void> HardwareScreenBackend::unmap_framebuffer()
{
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
}
return {};
}
ErrorOr<void> HardwareScreenBackend::map_framebuffer()
{
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_size_in_bytes = properties.buffer_length;
m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
if (m_can_set_head_buffer) {
// Note: fall back to assuming the second buffer starts right after the last line of the first
// Note: for now, this calculation works quite well, so need to defer it to another function
// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
// to set the second buffer at different location than this, we might need to consider bringing
// back a function with ioctl to check this.
m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
} else {
m_back_buffer_offset = 0;
}
return {};
}
ErrorOr<FBHeadProperties> HardwareScreenBackend::get_head_properties()
{
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_pitch = static_cast<int>(properties.pitch);
return properties;
}
void HardwareScreenBackend::set_head_buffer(int head_index)
{
VERIFY(m_can_set_head_buffer);
VERIFY(head_index <= 1 && head_index >= 0);
FBHeadVerticalOffset offset { 0, 0 };
if (head_index == 1)
offset.offsetted = 1;
int rc = fb_set_head_vertical_offset_buffer(m_framebuffer_fd, &offset);
VERIFY(rc == 0);
}
ErrorOr<void> HardwareScreenBackend::flush_framebuffer_rects(int buffer_index, Span<FBRect const> flush_rects)
{
int rc = fb_flush_buffers(m_framebuffer_fd, buffer_index, flush_rects.data(), (unsigned)flush_rects.size());
if (rc == -ENOTSUP)
m_can_device_flush_buffers = false;
else
return Error::from_syscall("fb_flush_buffers", rc);
return {};
}
}

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@ -0,0 +1,39 @@
/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ScreenBackend.h"
#include "ScreenLayout.h"
#include <AK/Error.h>
#include <AK/Span.h>
#include <AK/String.h>
#include <sys/ioctl_numbers.h>
namespace WindowServer {
class HardwareScreenBackend : public ScreenBackend {
public:
virtual ~HardwareScreenBackend();
HardwareScreenBackend(String device);
virtual ErrorOr<void> open() override;
virtual void set_head_buffer(int index) override;
virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, Span<FBRect const> rects) override;
virtual ErrorOr<void> unmap_framebuffer() override;
virtual ErrorOr<void> map_framebuffer() override;
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
virtual ErrorOr<FBHeadProperties> get_head_properties() override;
String m_device {};
int m_framebuffer_fd { -1 };
};
}

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@ -0,0 +1,47 @@
/*
* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ScreenLayout.h"
#include <AK/Error.h>
#include <AK/Span.h>
#include <sys/ioctl_numbers.h>
namespace WindowServer {
// Handles low-level device interfacing for the screen.
// ScreenBackend is a thin transparent wrapper around framebuffer-related data which is responsible for setting up this data,
// tearing it down, changing its properties like size, and performing flushes.
// The screen is intended to directly access the members to perform its function, but it only ever reads from anything
// except the data in the framebuffer memory.
class ScreenBackend {
public:
virtual ~ScreenBackend() = default;
virtual ErrorOr<void> open() = 0;
virtual void set_head_buffer(int index) = 0;
virtual ErrorOr<void> flush_framebuffer_rects(int buffer_index, Span<FBRect const> rects) = 0;
virtual ErrorOr<void> unmap_framebuffer() = 0;
virtual ErrorOr<void> map_framebuffer() = 0;
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) = 0;
virtual ErrorOr<FBHeadProperties> get_head_properties() = 0;
bool m_can_device_flush_buffers { true };
bool m_can_set_head_buffer { false };
Gfx::ARGB32* m_framebuffer { nullptr };
size_t m_size_in_bytes { 0 };
size_t m_back_buffer_offset { 0 };
int m_pitch { 0 };
};
}