1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 21:17:44 +00:00

Solitaire: Only update high score after a victorious game

Doesn't make much sense to update the high score on a lost game.
This commit is contained in:
Timothy Flynn 2021-05-25 11:44:25 -04:00 committed by Andreas Kling
parent 95401d2ca2
commit 0b30a0febb
3 changed files with 14 additions and 9 deletions

View file

@ -93,11 +93,6 @@ int main(int argc, char** argv)
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score));
if (score > high_score) {
update_high_score(score);
statusbar.set_text(1, String::formatted("High Score: {}", high_score));
}
};
uint64_t seconds_elapsed = 0;
@ -116,9 +111,14 @@ int main(int argc, char** argv)
seconds_elapsed = 0;
timer->start();
};
game.on_game_end = [&]() {
game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) {
if (timer->is_active())
timer->stop();
if ((reason == Solitaire::GameOverReason::Victory) && (score > high_score)) {
update_high_score(score);
statusbar.set_text(1, String::formatted("High Score: {}", high_score));
}
};
GUI::ActionGroup draw_setting_actions;