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Ports/doom: Use upstream doomgeneric SDL port

Doing this means we no longer need to maintain our own Doom fork and
we get  the newest features of the upstream repository, such as sound
effects and music.
This commit is contained in:
Tim Ledbetter 2023-08-05 10:26:24 +01:00 committed by Jelle Raaijmakers
parent 36dcb0ada7
commit 0be4a3b635
5 changed files with 98 additions and 10 deletions

View file

@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tim Ledbetter <timledbetter@gmail.com>
Date: Sat, 5 Aug 2023 09:55:31 +0100
Subject: [PATCH] Use SDL software renderer
---
doomgeneric/doomgeneric_sdl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/doomgeneric/doomgeneric_sdl.c b/doomgeneric/doomgeneric_sdl.c
index fd4236a83be0f99fce777c494f3b92faa341567f..725339d818fd6c969f431c181eb5c69fd7c765c6 100644
--- a/doomgeneric/doomgeneric_sdl.c
+++ b/doomgeneric/doomgeneric_sdl.c
@@ -141,7 +141,7 @@ void DG_Init(){
);
// Setup renderer
- renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_ACCELERATED);
+ renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_SOFTWARE);
// Clear winow
SDL_RenderClear( renderer );
// Render the rect to the screen