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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)

Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
This commit is contained in:
Sam Atkins 2023-01-06 16:48:37 +00:00 committed by Andrew Kaster
parent d223477bc6
commit 0c24522635
121 changed files with 441 additions and 449 deletions

View file

@ -86,8 +86,8 @@ CharacterMapWidget::CharacterMapWidget()
m_find_glyphs_action = GUI::Action::create("&Find glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/find.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
if (m_find_window.is_null()) {
m_find_window = GUI::Window::construct(window());
auto& search_widget = m_find_window->set_main_widget<CharacterSearchWidget>();
search_widget.on_character_selected = [&](auto code_point) {
auto search_widget = m_find_window->set_main_widget<CharacterSearchWidget>().release_value_but_fixme_should_propagate_errors();
search_widget->on_character_selected = [&](auto code_point) {
m_glyph_map->set_active_glyph(code_point);
m_glyph_map->scroll_to_glyph(code_point);
};