mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 16:57:35 +00:00
LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
This commit is contained in:
parent
d223477bc6
commit
0c24522635
121 changed files with 441 additions and 449 deletions
|
@ -86,8 +86,8 @@ CharacterMapWidget::CharacterMapWidget()
|
|||
m_find_glyphs_action = GUI::Action::create("&Find glyphs...", { Mod_Ctrl, Key_F }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/find.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
||||
if (m_find_window.is_null()) {
|
||||
m_find_window = GUI::Window::construct(window());
|
||||
auto& search_widget = m_find_window->set_main_widget<CharacterSearchWidget>();
|
||||
search_widget.on_character_selected = [&](auto code_point) {
|
||||
auto search_widget = m_find_window->set_main_widget<CharacterSearchWidget>().release_value_but_fixme_should_propagate_errors();
|
||||
search_widget->on_character_selected = [&](auto code_point) {
|
||||
m_glyph_map->set_active_glyph(code_point);
|
||||
m_glyph_map->scroll_to_glyph(code_point);
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue