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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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d223477bc6
commit
0c24522635
121 changed files with 441 additions and 449 deletions
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@ -27,31 +27,31 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
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set_icon(parent_window->icon());
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resize(200, 220);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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main_widget->set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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auto& layout = main_widget->set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins(4);
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auto& name_label = main_widget.add<GUI::Label>("Name:");
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auto& name_label = main_widget->add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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m_name_textbox = main_widget.add<GUI::TextBox>();
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m_name_textbox = main_widget->add<GUI::TextBox>();
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m_name_textbox->on_change = [this] {
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m_image_name = m_name_textbox->text();
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};
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auto default_name = Config::read_string("PixelPaint"sv, "NewImage"sv, "Name"sv);
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m_name_textbox->set_text(default_name);
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auto& width_label = main_widget.add<GUI::Label>("Width:");
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auto& width_label = main_widget->add<GUI::Label>("Width:");
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width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& width_spinbox = main_widget.add<GUI::SpinBox>();
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auto& width_spinbox = main_widget->add<GUI::SpinBox>();
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auto& height_label = main_widget.add<GUI::Label>("Height:");
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auto& height_label = main_widget->add<GUI::Label>("Height:");
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height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& height_spinbox = main_widget.add<GUI::SpinBox>();
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auto& height_spinbox = main_widget->add<GUI::SpinBox>();
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enum class BackgroundIndex {
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Transparent = 0,
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@ -81,10 +81,10 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
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return BackgroundIndex::Custom;
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}();
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auto& background_label = main_widget.add<GUI::Label>("Background:");
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auto& background_label = main_widget->add<GUI::Label>("Background:");
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background_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& background_color_combo = main_widget.add<GUI::ComboBox>();
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auto& background_color_input = main_widget.add<GUI::ColorInput>();
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auto& background_color_combo = main_widget->add<GUI::ComboBox>();
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auto& background_color_input = main_widget->add<GUI::ColorInput>();
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background_color_input.set_visible(false);
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background_color_combo.set_only_allow_values_from_model(true);
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background_color_combo.set_model(*GUI::ItemListModel<StringView, decltype(suggested_backgrounds)>::create(suggested_backgrounds));
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@ -110,10 +110,10 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
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m_background_color = background_color_input.color();
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};
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auto& set_defaults_checkbox = main_widget.add<GUI::CheckBox>();
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auto& set_defaults_checkbox = main_widget->add<GUI::CheckBox>();
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set_defaults_checkbox.set_text("Use these settings as default");
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auto& button_container = main_widget.add<GUI::Widget>();
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auto& button_container = main_widget->add<GUI::Widget>();
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button_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& ok_button = button_container.add<GUI::Button>("OK");
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