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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -20,33 +20,33 @@ CreateNewLayerDialog::CreateNewLayerDialog(Gfx::IntSize suggested_size, GUI::Win
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set_icon(parent_window->icon());
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resize(200, 200);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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main_widget->set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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auto& layout = main_widget->set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins(4);
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auto& name_label = main_widget.add<GUI::Label>("Name:");
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auto& name_label = main_widget->add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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m_name_textbox = main_widget.add<GUI::TextBox>();
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m_name_textbox = main_widget->add<GUI::TextBox>();
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m_name_textbox->set_text("Layer"sv);
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m_name_textbox->select_all();
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m_name_textbox->on_change = [this] {
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m_layer_name = m_name_textbox->text();
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};
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auto& width_label = main_widget.add<GUI::Label>("Width:");
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auto& width_label = main_widget->add<GUI::Label>("Width:");
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width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& width_spinbox = main_widget.add<GUI::SpinBox>();
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auto& width_spinbox = main_widget->add<GUI::SpinBox>();
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auto& height_label = main_widget.add<GUI::Label>("Height:");
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auto& height_label = main_widget->add<GUI::Label>("Height:");
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height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& height_spinbox = main_widget.add<GUI::SpinBox>();
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auto& height_spinbox = main_widget->add<GUI::SpinBox>();
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auto& button_container = main_widget.add<GUI::Widget>();
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auto& button_container = main_widget->add<GUI::Widget>();
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button_container.set_layout<GUI::HorizontalBoxLayout>();
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auto& ok_button = button_container.add<GUI::Button>("OK");
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