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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)

Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
This commit is contained in:
Sam Atkins 2023-01-06 16:48:37 +00:00 committed by Andrew Kaster
parent d223477bc6
commit 0c24522635
121 changed files with 441 additions and 449 deletions

View file

@ -20,33 +20,33 @@ CreateNewLayerDialog::CreateNewLayerDialog(Gfx::IntSize suggested_size, GUI::Win
set_icon(parent_window->icon());
resize(200, 200);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
main_widget->set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
auto& layout = main_widget->set_layout<GUI::VerticalBoxLayout>();
layout.set_margins(4);
auto& name_label = main_widget.add<GUI::Label>("Name:");
auto& name_label = main_widget->add<GUI::Label>("Name:");
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
m_name_textbox = main_widget.add<GUI::TextBox>();
m_name_textbox = main_widget->add<GUI::TextBox>();
m_name_textbox->set_text("Layer"sv);
m_name_textbox->select_all();
m_name_textbox->on_change = [this] {
m_layer_name = m_name_textbox->text();
};
auto& width_label = main_widget.add<GUI::Label>("Width:");
auto& width_label = main_widget->add<GUI::Label>("Width:");
width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& width_spinbox = main_widget.add<GUI::SpinBox>();
auto& width_spinbox = main_widget->add<GUI::SpinBox>();
auto& height_label = main_widget.add<GUI::Label>("Height:");
auto& height_label = main_widget->add<GUI::Label>("Height:");
height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& height_spinbox = main_widget.add<GUI::SpinBox>();
auto& height_spinbox = main_widget->add<GUI::SpinBox>();
auto& button_container = main_widget.add<GUI::Widget>();
auto& button_container = main_widget->add<GUI::Widget>();
button_container.set_layout<GUI::HorizontalBoxLayout>();
auto& ok_button = button_container.add<GUI::Button>("OK");