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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -25,16 +25,16 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
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set_icon(parent->icon());
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set_resizable(false);
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auto& main_widget = set_main_widget<GUI::Widget>();
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if (!main_widget.load_from_gml(game_size_dialog_gml))
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auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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if (!main_widget->load_from_gml(game_size_dialog_gml))
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VERIFY_NOT_REACHED();
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auto board_size_spinbox = main_widget.find_descendant_of_type_named<GUI::SpinBox>("board_size_spinbox");
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auto board_size_spinbox = main_widget->find_descendant_of_type_named<GUI::SpinBox>("board_size_spinbox");
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board_size_spinbox->set_value(m_board_size);
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auto tile_value_label = main_widget.find_descendant_of_type_named<GUI::Label>("tile_value_label");
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auto tile_value_label = main_widget->find_descendant_of_type_named<GUI::Label>("tile_value_label");
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tile_value_label->set_text(DeprecatedString::number(target_tile()));
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auto target_spinbox = main_widget.find_descendant_of_type_named<GUI::SpinBox>("target_spinbox");
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auto target_spinbox = main_widget->find_descendant_of_type_named<GUI::SpinBox>("target_spinbox");
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target_spinbox->set_max(Game::max_power_for_board(m_board_size));
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target_spinbox->set_value(m_target_tile_power);
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@ -48,20 +48,20 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
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tile_value_label->set_text(DeprecatedString::number(target_tile()));
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};
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auto evil_ai_checkbox = main_widget.find_descendant_of_type_named<GUI::CheckBox>("evil_ai_checkbox");
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auto evil_ai_checkbox = main_widget->find_descendant_of_type_named<GUI::CheckBox>("evil_ai_checkbox");
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evil_ai_checkbox->set_checked(m_evil_ai);
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evil_ai_checkbox->on_checked = [this](auto checked) { m_evil_ai = checked; };
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auto temporary_checkbox = main_widget.find_descendant_of_type_named<GUI::CheckBox>("temporary_checkbox");
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auto temporary_checkbox = main_widget->find_descendant_of_type_named<GUI::CheckBox>("temporary_checkbox");
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temporary_checkbox->set_checked(m_temporary);
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temporary_checkbox->on_checked = [this](auto checked) { m_temporary = checked; };
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auto cancel_button = main_widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
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auto cancel_button = main_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
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cancel_button->on_click = [this](auto) {
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done(ExecResult::Cancel);
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};
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auto ok_button = main_widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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auto ok_button = main_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
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ok_button->on_click = [this](auto) {
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done(ExecResult::OK);
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};
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