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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -66,15 +66,15 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("2048");
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window->resize(315, 336);
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auto& main_widget = window->set_main_widget<GUI::Widget>();
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if (!main_widget.load_from_gml(game_window_gml))
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auto main_widget = TRY(window->set_main_widget<GUI::Widget>());
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if (!main_widget->load_from_gml(game_window_gml))
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VERIFY_NOT_REACHED();
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Game game { board_size, target_tile, evil_ai };
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auto board_view = TRY(main_widget.find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
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auto board_view = TRY(main_widget->find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
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board_view->set_focus(true);
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auto statusbar = main_widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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auto statusbar = main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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app->on_action_enter = [&](GUI::Action& action) {
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auto text = action.status_tip();
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