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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)

Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
This commit is contained in:
Sam Atkins 2023-01-06 16:48:37 +00:00 committed by Andrew Kaster
parent d223477bc6
commit 0c24522635
121 changed files with 441 additions and 449 deletions

View file

@ -66,15 +66,15 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("2048");
window->resize(315, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
if (!main_widget.load_from_gml(game_window_gml))
auto main_widget = TRY(window->set_main_widget<GUI::Widget>());
if (!main_widget->load_from_gml(game_window_gml))
VERIFY_NOT_REACHED();
Game game { board_size, target_tile, evil_ai };
auto board_view = TRY(main_widget.find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
auto board_view = TRY(main_widget->find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
board_view->set_focus(true);
auto statusbar = main_widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto statusbar = main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();