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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)

Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
This commit is contained in:
Sam Atkins 2023-01-06 16:48:37 +00:00 committed by Andrew Kaster
parent d223477bc6
commit 0c24522635
121 changed files with 441 additions and 449 deletions

View file

@ -82,16 +82,16 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Flood");
window->resize(304, 325);
auto& main_widget = window->set_main_widget<GUI::Widget>();
if (!main_widget.load_from_gml(flood_window_gml))
auto main_widget = TRY(window->set_main_widget<GUI::Widget>());
if (!main_widget->load_from_gml(flood_window_gml))
VERIFY_NOT_REACHED();
auto board_widget = TRY(main_widget.find_descendant_of_type_named<GUI::Widget>("board_widget_container")->try_add<BoardWidget>(board_rows, board_columns));
auto board_widget = TRY(main_widget->find_descendant_of_type_named<GUI::Widget>("board_widget_container")->try_add<BoardWidget>(board_rows, board_columns));
board_widget->board()->randomize();
int ai_moves = get_number_of_moves_from_ai(*board_widget->board());
int moves_made = 0;
auto statusbar = main_widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto statusbar = main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
app->on_action_enter = [&](GUI::Action& action) {
auto text = action.status_tip();