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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -122,16 +122,16 @@ void Game::show_score_card(bool game_over)
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score_dialog->set_resizable(false);
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score_dialog->set_icon(window()->icon());
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auto& score_widget = score_dialog->set_main_widget<GUI::Widget>();
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score_widget.set_fill_with_background_color(true);
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auto& layout = score_widget.set_layout<GUI::HorizontalBoxLayout>();
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auto score_widget = score_dialog->set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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score_widget->set_fill_with_background_color(true);
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auto& layout = score_widget->set_layout<GUI::HorizontalBoxLayout>();
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layout.set_margins(10);
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layout.set_spacing(15);
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auto& card_container = score_widget.add<GUI::Widget>();
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auto& card_container = score_widget->add<GUI::Widget>();
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auto& score_card = card_container.add<ScoreCard>(m_players, game_over);
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auto& button_container = score_widget.add<GUI::Widget>();
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auto& button_container = score_widget->add<GUI::Widget>();
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button_container.set_shrink_to_fit(true);
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button_container.set_layout<GUI::VerticalBoxLayout>();
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