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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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d223477bc6
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121 changed files with 441 additions and 449 deletions
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@ -45,15 +45,15 @@ CustomGameDialog::CustomGameDialog(Window* parent_window)
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set_resizable(false);
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set_title("Custom game");
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auto& main_widget = set_main_widget<GUI::Widget>();
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if (!main_widget.load_from_gml(minesweeper_custom_game_window_gml))
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auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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if (!main_widget->load_from_gml(minesweeper_custom_game_window_gml))
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VERIFY_NOT_REACHED();
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m_columns_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
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m_rows_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
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m_mines_spinbox = *main_widget.find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
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m_ok_button = *main_widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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m_cancel_button = *main_widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
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m_columns_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
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m_rows_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
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m_mines_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
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m_ok_button = *main_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
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m_cancel_button = *main_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
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m_columns_spinbox->on_change = [this](auto) {
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set_max_mines();
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