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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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121 changed files with 441 additions and 449 deletions
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@ -22,30 +22,30 @@ PasswordInputDialog::PasswordInputDialog(Window* parent_window, DeprecatedString
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resize(340, 122);
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set_title(move(title));
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auto& widget = set_main_widget<Widget>();
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auto widget = set_main_widget<Widget>().release_value_but_fixme_should_propagate_errors();
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widget.load_from_gml(password_input_dialog_gml);
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widget->load_from_gml(password_input_dialog_gml);
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auto& key_icon_label = *widget.find_descendant_of_type_named<GUI::Label>("key_icon_label");
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auto& key_icon_label = *widget->find_descendant_of_type_named<GUI::Label>("key_icon_label");
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key_icon_label.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/32x32/key.png"sv).release_value_but_fixme_should_propagate_errors());
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auto& server_label = *widget.find_descendant_of_type_named<GUI::Label>("server_label");
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auto& server_label = *widget->find_descendant_of_type_named<GUI::Label>("server_label");
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server_label.set_text(move(server));
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auto& username_label = *widget.find_descendant_of_type_named<GUI::Label>("username_label");
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auto& username_label = *widget->find_descendant_of_type_named<GUI::Label>("username_label");
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username_label.set_text(move(username));
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auto& password_box = *widget.find_descendant_of_type_named<GUI::PasswordBox>("password_box");
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auto& password_box = *widget->find_descendant_of_type_named<GUI::PasswordBox>("password_box");
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auto& ok_button = *widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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auto& ok_button = *widget->find_descendant_of_type_named<GUI::Button>("ok_button");
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ok_button.on_click = [&](auto) {
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dbgln("GUI::PasswordInputDialog: OK button clicked");
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m_password = password_box.text();
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done(ExecResult::OK);
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};
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auto& cancel_button = *widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
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auto& cancel_button = *widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
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cancel_button.on_click = [this](auto) {
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dbgln("GUI::PasswordInputDialog: Cancel button clicked");
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done(ExecResult::Cancel);
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