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LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
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d223477bc6
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121 changed files with 441 additions and 449 deletions
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@ -67,20 +67,20 @@ NotificationWindow::NotificationWindow(i32 client_id, DeprecatedString const& te
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m_original_rect = rect;
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auto& widget = set_main_widget<GUI::Widget>();
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auto widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
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widget.set_fill_with_background_color(true);
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widget.set_layout<GUI::HorizontalBoxLayout>();
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widget.layout()->set_margins(8);
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widget.layout()->set_spacing(6);
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widget->set_fill_with_background_color(true);
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widget->set_layout<GUI::HorizontalBoxLayout>();
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widget->layout()->set_margins(8);
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widget->layout()->set_spacing(6);
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m_image = &widget.add<GUI::ImageWidget>();
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m_image = &widget->add<GUI::ImageWidget>();
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m_image->set_visible(icon.is_valid());
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if (icon.is_valid()) {
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m_image->set_bitmap(icon.bitmap());
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}
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auto& left_container = widget.add<GUI::Widget>();
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auto& left_container = widget->add<GUI::Widget>();
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left_container.set_layout<GUI::VerticalBoxLayout>();
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m_title_label = &left_container.add<GUI::Label>(title);
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