mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 15:47:44 +00:00
WindowServer: Sever the WSWindow/Process link when the process dies.
This fixes a deadlock where the WindowServer would get stuck trying to acquire a dead process's event stream lock.
This commit is contained in:
parent
ca16d9d98e
commit
0c38a4c30f
4 changed files with 25 additions and 6 deletions
|
@ -264,6 +264,7 @@ void Process::destroy_all_windows()
|
|||
{
|
||||
for (auto& it : m_windows) {
|
||||
auto message = make<WSMessage>(WSMessage::WM_DestroyWindow);
|
||||
it.value->notify_process_died(Badge<Process>());
|
||||
WSMessageLoop::the().post_message(it.value.leak_ptr(), move(message), true);
|
||||
}
|
||||
m_windows.clear();
|
||||
|
|
|
@ -236,7 +236,10 @@ bool Scheduler::context_switch(Process& process)
|
|||
current->set_state(Process::Runnable);
|
||||
|
||||
#ifdef LOG_EVERY_CONTEXT_SWITCH
|
||||
dbgprintf("Scheduler: %s(%u) -> %s(%u)\n", current->name().characters(), current->pid(), process.name().characters(), process.pid());
|
||||
dbgprintf("Scheduler: %s(%u) -> %s(%u) %w:%x\n",
|
||||
current->name().characters(), current->pid(),
|
||||
process.name().characters(), process.pid(),
|
||||
process.tss().cs, process.tss().eip);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "Process.h"
|
||||
|
||||
WSWindow::WSWindow(Process& process, int window_id)
|
||||
: m_process(process)
|
||||
: m_process(&process)
|
||||
, m_window_id(window_id)
|
||||
, m_pid(process.pid())
|
||||
{
|
||||
|
@ -34,11 +34,13 @@ void WSWindow::set_rect(const Rect& rect)
|
|||
Rect old_rect;
|
||||
{
|
||||
WSWindowLocker locker(*this);
|
||||
if (!m_process)
|
||||
return;
|
||||
if (m_rect == rect)
|
||||
return;
|
||||
old_rect = m_rect;
|
||||
m_rect = rect;
|
||||
m_backing = GraphicsBitmap::create(m_process, m_rect.size());
|
||||
m_backing = GraphicsBitmap::create(*m_process, m_rect.size());
|
||||
}
|
||||
WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);
|
||||
}
|
||||
|
@ -124,11 +126,20 @@ void WSWindow::on_message(WSMessage& message)
|
|||
return;
|
||||
|
||||
{
|
||||
LOCKER(m_process.gui_events_lock());
|
||||
m_process.gui_events().append(move(gui_event));
|
||||
WSWindowLocker window_locker(*this);
|
||||
if (!m_process)
|
||||
return;
|
||||
LOCKER(m_process->gui_events_lock());
|
||||
m_process->gui_events().append(move(gui_event));
|
||||
}
|
||||
}
|
||||
|
||||
void WSWindow::notify_process_died(Badge<Process>)
|
||||
{
|
||||
WSWindowLocker locker(*this);
|
||||
m_process = nullptr;
|
||||
}
|
||||
|
||||
void WSWindow::set_global_cursor_tracking_enabled(bool enabled)
|
||||
{
|
||||
dbgprintf("WSWindow{%p} global_cursor_tracking <- %u\n", enabled);
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include <AK/AKString.h>
|
||||
#include <AK/InlineLinkedList.h>
|
||||
#include <AK/Lock.h>
|
||||
#include <AK/Badge.h>
|
||||
#include <Kernel/Process.h>
|
||||
#include "WSMessageReceiver.h"
|
||||
|
||||
class Process;
|
||||
|
@ -45,6 +47,8 @@ public:
|
|||
void set_global_cursor_tracking_enabled(bool);
|
||||
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled; }
|
||||
|
||||
void notify_process_died(Badge<Process>);
|
||||
|
||||
// For InlineLinkedList.
|
||||
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
|
||||
WSWindow* m_next { nullptr };
|
||||
|
@ -58,7 +62,7 @@ private:
|
|||
bool m_global_cursor_tracking_enabled { false };
|
||||
|
||||
RetainPtr<GraphicsBitmap> m_backing;
|
||||
Process& m_process;
|
||||
Process* m_process { nullptr };
|
||||
int m_window_id { -1 };
|
||||
pid_t m_pid { -1 };
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue