mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 04:47:35 +00:00
LibGfx: Add Vector4 class
This commit is contained in:
parent
b0e5e78a01
commit
0c5d61ae88
1 changed files with 112 additions and 0 deletions
112
Userland/Libraries/LibGfx/Vector4.h
Normal file
112
Userland/Libraries/LibGfx/Vector4.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <math.h>
|
||||
|
||||
namespace Gfx {
|
||||
template<typename T>
|
||||
class Vector4 final {
|
||||
public:
|
||||
Vector4() = default;
|
||||
Vector4(T x, T y, T z, T w)
|
||||
: m_x(x)
|
||||
, m_y(y)
|
||||
, m_z(z)
|
||||
, m_w(w)
|
||||
{
|
||||
}
|
||||
|
||||
T x() const { return m_x; }
|
||||
T y() const { return m_y; }
|
||||
T z() const { return m_z; }
|
||||
T w() const { return m_w; }
|
||||
|
||||
void set_x(T value) { m_x = value; }
|
||||
void set_y(T value) { m_y = value; }
|
||||
void set_z(T value) { m_z = value; }
|
||||
void set_w(T value) { m_w = value; }
|
||||
|
||||
Vector4 operator+(const Vector4& other) const
|
||||
{
|
||||
return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
|
||||
}
|
||||
|
||||
Vector4 operator-(const Vector4& other) const
|
||||
{
|
||||
return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
|
||||
}
|
||||
|
||||
Vector4 operator*(T f) const
|
||||
{
|
||||
return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
|
||||
}
|
||||
|
||||
Vector4 operator/(T f) const
|
||||
{
|
||||
return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
|
||||
}
|
||||
|
||||
T dot(const Vector4& other) const
|
||||
{
|
||||
return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
|
||||
}
|
||||
|
||||
Vector4 normalized() const
|
||||
{
|
||||
T inv_length = 1 / length();
|
||||
return *this * inv_length;
|
||||
}
|
||||
|
||||
Vector4 clamped(T m, T x) const
|
||||
{
|
||||
Vector4 copy { *this };
|
||||
copy.clamp(m, x);
|
||||
return copy;
|
||||
}
|
||||
|
||||
void clamp(T min_value, T max_value)
|
||||
{
|
||||
m_x = max(min_value, m_x);
|
||||
m_y = max(min_value, m_y);
|
||||
m_z = max(min_value, m_z);
|
||||
m_w = max(min_value, m_w);
|
||||
m_x = min(max_value, m_x);
|
||||
m_y = min(max_value, m_y);
|
||||
m_z = min(max_value, m_z);
|
||||
m_w = min(max_value, m_w);
|
||||
}
|
||||
|
||||
void normalize()
|
||||
{
|
||||
T inv_length = 1 / length();
|
||||
m_x *= inv_length;
|
||||
m_y *= inv_length;
|
||||
m_z *= inv_length;
|
||||
m_w *= inv_length;
|
||||
}
|
||||
|
||||
T length() const
|
||||
{
|
||||
return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
|
||||
}
|
||||
|
||||
private:
|
||||
T m_x;
|
||||
T m_y;
|
||||
T m_z;
|
||||
T m_w;
|
||||
};
|
||||
|
||||
typedef Vector4<float> FloatVector4;
|
||||
typedef Vector4<double> DoubleVector4;
|
||||
|
||||
}
|
||||
|
||||
using Gfx::DoubleVector4;
|
||||
using Gfx::FloatVector4;
|
||||
using Gfx::Vector4;
|
Loading…
Add table
Add a link
Reference in a new issue