mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 17:27:35 +00:00
LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child windows always draw above their parents, even when focus is lost. RenderAbove modals are automatically themed the same as the old ToolWindows. Fixes ToolWindows rendering above ALL normal windows, regardless of parent. We can't rely on WindowType to create these sort of effects because of WindowManager's strict display hierarchy.
This commit is contained in:
parent
589572cfa4
commit
0d4fd4e2a6
15 changed files with 106 additions and 144 deletions
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@ -108,7 +108,7 @@ void AbstractThemePreview::paint_window(StringView title, Gfx::IntRect const& re
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int window_button_width = m_preview_palette.window_title_button_width();
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int window_button_height = m_preview_palette.window_title_button_height();
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auto titlebar_text_rect = Gfx::WindowTheme::current().titlebar_text_rect(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
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auto titlebar_text_rect = Gfx::WindowTheme::current().titlebar_text_rect(Gfx::WindowTheme::WindowType::Normal, Gfx::WindowTheme::WindowMode::Other, rect, m_preview_palette);
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int pos = titlebar_text_rect.right() + 1;
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Array possible_buttons {
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@ -126,7 +126,7 @@ void AbstractThemePreview::paint_window(StringView title, Gfx::IntRect const& re
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button.rect = button_rect;
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}
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auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
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auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, Gfx::WindowTheme::WindowMode::Other, rect, m_preview_palette, 0);
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auto paint_shadow = [](Gfx::Painter& painter, Gfx::IntRect& frame_rect, Gfx::Bitmap const& shadow_bitmap) {
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auto total_shadow_size = shadow_bitmap.height();
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@ -142,7 +142,7 @@ void AbstractThemePreview::paint_window(StringView title, Gfx::IntRect const& re
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Gfx::PainterStateSaver saver(painter);
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painter.translate(frame_rect.location());
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Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect, 0, false);
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Gfx::WindowTheme::current().paint_normal_frame(painter, state, Gfx::WindowTheme::WindowMode::Other, rect, title, icon, m_preview_palette, buttons.last().rect, 0, false);
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painter.fill_rect(rect.translated(-frame_rect.location()), m_preview_palette.color(Gfx::ColorRole::Background));
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for (auto& button : buttons) {
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@ -171,7 +171,7 @@ void AbstractThemePreview::center_window_group_within(Span<Window> windows, Gfx:
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auto to_frame_rect = [&](Gfx::IntRect const& rect) {
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return Gfx::WindowTheme::current().frame_rect_for_window(
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Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
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Gfx::WindowTheme::WindowType::Normal, Gfx::WindowTheme::WindowMode::Other, rect, m_preview_palette, 0);
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};
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auto leftmost_x_value = windows[0].rect.x();
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@ -16,12 +16,12 @@ namespace Gfx {
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static constexpr int menubar_height = 20;
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Gfx::IntRect ClassicWindowTheme::titlebar_icon_rect(WindowType window_type, IntRect const& window_rect, Palette const& palette) const
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Gfx::IntRect ClassicWindowTheme::titlebar_icon_rect(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Palette const& palette) const
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{
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if (window_type == WindowType::ToolWindow)
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if (window_mode == WindowMode::RenderAbove)
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return {};
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auto titlebar_rect = this->titlebar_rect(window_type, window_rect, palette);
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auto titlebar_rect = this->titlebar_rect(window_type, window_mode, window_rect, palette);
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Gfx::IntRect icon_rect {
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titlebar_rect.x() + 2,
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titlebar_rect.y(),
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@ -33,10 +33,10 @@ Gfx::IntRect ClassicWindowTheme::titlebar_icon_rect(WindowType window_type, IntR
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return icon_rect;
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}
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Gfx::IntRect ClassicWindowTheme::titlebar_text_rect(WindowType window_type, IntRect const& window_rect, Palette const& palette) const
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Gfx::IntRect ClassicWindowTheme::titlebar_text_rect(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Palette const& palette) const
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{
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auto titlebar_rect = this->titlebar_rect(window_type, window_rect, palette);
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auto titlebar_icon_rect = this->titlebar_icon_rect(window_type, window_rect, palette);
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auto titlebar_rect = this->titlebar_rect(window_type, window_mode, window_rect, palette);
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auto titlebar_icon_rect = this->titlebar_icon_rect(window_type, window_mode, window_rect, palette);
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return {
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titlebar_rect.x() + 3 + (titlebar_icon_rect.is_empty() ? 0 : (titlebar_icon_rect.width() + 2)),
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titlebar_rect.y(),
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@ -45,17 +45,17 @@ Gfx::IntRect ClassicWindowTheme::titlebar_text_rect(WindowType window_type, IntR
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};
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}
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void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window_state, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, [[maybe_unused]] bool window_modified) const
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void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window_state, WindowMode window_mode, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, [[maybe_unused]] bool window_modified) const
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{
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auto frame_rect = frame_rect_for_window(WindowType::Normal, window_rect, palette, menu_row_count);
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auto frame_rect = frame_rect_for_window(WindowType::Normal, window_mode, window_rect, palette, menu_row_count);
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frame_rect.set_location({ 0, 0 });
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Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
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auto& title_font = FontDatabase::window_title_font();
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auto titlebar_rect = this->titlebar_rect(WindowType::Normal, window_rect, palette);
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auto titlebar_icon_rect = this->titlebar_icon_rect(WindowType::Normal, window_rect, palette);
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auto titlebar_inner_rect = titlebar_text_rect(WindowType::Normal, window_rect, palette);
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auto titlebar_rect = this->titlebar_rect(WindowType::Normal, window_mode, window_rect, palette);
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auto titlebar_icon_rect = this->titlebar_icon_rect(WindowType::Normal, window_mode, window_rect, palette);
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auto titlebar_inner_rect = titlebar_text_rect(WindowType::Normal, window_mode, window_rect, palette);
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auto titlebar_title_rect = titlebar_inner_rect;
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titlebar_title_rect.set_width(title_font.width(window_title));
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@ -69,6 +69,18 @@ void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window
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auto title_alignment = palette.title_alignment();
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int stripe_right = leftmost_button_rect.left() - 3;
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auto clipped_title_rect = titlebar_title_rect;
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clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
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if (!clipped_title_rect.is_empty()) {
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painter.draw_text(clipped_title_rect.translated(1, 2), window_title, title_font, title_alignment, shadow_color, Gfx::TextElision::Right);
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// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
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painter.draw_text(clipped_title_rect.translated(0, 1), window_title, title_font, title_alignment, title_color, Gfx::TextElision::Right);
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}
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if (window_mode == WindowMode::RenderAbove)
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return;
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if (stripes_color.alpha() > 0) {
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switch (title_alignment) {
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case Gfx::TextAlignment::CenterLeft: {
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@ -101,59 +113,20 @@ void ClassicWindowTheme::paint_normal_frame(Painter& painter, WindowState window
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}
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}
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auto clipped_title_rect = titlebar_title_rect;
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clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
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if (!clipped_title_rect.is_empty()) {
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painter.draw_text(clipped_title_rect.translated(1, 2), window_title, title_font, title_alignment, shadow_color, Gfx::TextElision::Right);
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// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
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painter.draw_text(clipped_title_rect.translated(0, 1), window_title, title_font, title_alignment, title_color, Gfx::TextElision::Right);
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}
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painter.draw_scaled_bitmap(titlebar_icon_rect, icon, icon.rect());
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}
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void ClassicWindowTheme::paint_tool_window_frame(Painter& painter, WindowState window_state, IntRect const& window_rect, StringView title_text, Palette const& palette, IntRect const& leftmost_button_rect) const
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{
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auto frame_rect = frame_rect_for_window(WindowType::ToolWindow, window_rect, palette, 0);
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frame_rect.set_location({ 0, 0 });
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Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
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auto& title_font = FontDatabase::window_title_font();
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auto titlebar_rect = this->titlebar_rect(WindowType::ToolWindow, window_rect, palette);
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auto titlebar_inner_rect = titlebar_text_rect(WindowType::ToolWindow, window_rect, palette);
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auto titlebar_title_rect = titlebar_inner_rect;
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titlebar_title_rect.set_width(title_font.width(title_text));
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auto [title_color, border_color, border_color2, stripes_color, shadow_color] = compute_frame_colors(window_state, palette);
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painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
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painter.draw_line(titlebar_rect.bottom_left().translated(0, 2), titlebar_rect.bottom_right().translated(0, 2), palette.button());
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painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
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int stripe_right = leftmost_button_rect.left() - 3;
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auto clipped_title_rect = titlebar_title_rect;
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clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
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if (!clipped_title_rect.is_empty()) {
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painter.draw_text(clipped_title_rect.translated(1, 2), title_text, title_font, Gfx::TextAlignment::CenterLeft, shadow_color, Gfx::TextElision::Right);
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// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
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painter.draw_text(clipped_title_rect.translated(0, 1), title_text, title_font, Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
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}
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}
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IntRect ClassicWindowTheme::menubar_rect(WindowType window_type, IntRect const& window_rect, Palette const& palette, int menu_row_count) const
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IntRect ClassicWindowTheme::menubar_rect(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Palette const& palette, int menu_row_count) const
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{
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if (window_type != WindowType::Normal)
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return {};
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return { palette.window_border_thickness(), palette.window_border_thickness() - 1 + titlebar_height(window_type, palette) + 2, window_rect.width(), menubar_height * menu_row_count };
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return { palette.window_border_thickness(), palette.window_border_thickness() - 1 + titlebar_height(window_type, window_mode, palette) + 2, window_rect.width(), menubar_height * menu_row_count };
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}
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IntRect ClassicWindowTheme::titlebar_rect(WindowType window_type, IntRect const& window_rect, Palette const& palette) const
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IntRect ClassicWindowTheme::titlebar_rect(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Palette const& palette) const
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{
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auto& title_font = FontDatabase::window_title_font();
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auto window_titlebar_height = titlebar_height(window_type, palette);
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auto window_titlebar_height = titlebar_height(window_type, window_mode, palette);
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// FIXME: The top of the titlebar doesn't get redrawn properly if this padding is different
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int total_vertical_padding = title_font.glyph_height() - 1;
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@ -178,13 +151,13 @@ ClassicWindowTheme::FrameColors ClassicWindowTheme::compute_frame_colors(WindowS
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}
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}
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void ClassicWindowTheme::paint_notification_frame(Painter& painter, IntRect const& window_rect, Palette const& palette, IntRect const& close_button_rect) const
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void ClassicWindowTheme::paint_notification_frame(Painter& painter, WindowMode window_mode, IntRect const& window_rect, Palette const& palette, IntRect const& close_button_rect) const
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{
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auto frame_rect = frame_rect_for_window(WindowType::Notification, window_rect, palette, 0);
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auto frame_rect = frame_rect_for_window(WindowType::Notification, window_mode, window_rect, palette, 0);
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frame_rect.set_location({ 0, 0 });
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Gfx::StylePainter::paint_window_frame(painter, frame_rect, palette);
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auto titlebar_rect = this->titlebar_rect(WindowType::Notification, window_rect, palette);
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auto titlebar_rect = this->titlebar_rect(WindowType::Notification, window_mode, window_rect, palette);
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painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, titlebar_rect, palette.active_window_border1(), palette.active_window_border2());
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if (palette.active_window_title_stripes().alpha() > 0) {
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@ -198,14 +171,13 @@ void ClassicWindowTheme::paint_notification_frame(Painter& painter, IntRect cons
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}
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}
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IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, IntRect const& window_rect, Gfx::Palette const& palette, int menu_row_count) const
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IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Gfx::Palette const& palette, int menu_row_count) const
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{
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auto window_titlebar_height = titlebar_height(window_type, palette);
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auto window_titlebar_height = titlebar_height(window_type, window_mode, palette);
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auto border_thickness = palette.window_border_thickness();
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switch (window_type) {
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case WindowType::Normal:
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case WindowType::ToolWindow:
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return {
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window_rect.x() - border_thickness,
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window_rect.y() - window_titlebar_height - border_thickness - 1 - menu_row_count * menubar_height,
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@ -224,43 +196,45 @@ IntRect ClassicWindowTheme::frame_rect_for_window(WindowType window_type, IntRec
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}
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}
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Vector<IntRect> ClassicWindowTheme::layout_buttons(WindowType window_type, IntRect const& window_rect, Palette const& palette, size_t buttons) const
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Vector<IntRect> ClassicWindowTheme::layout_buttons(WindowType window_type, WindowMode window_mode, IntRect const& window_rect, Palette const& palette, size_t buttons) const
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{
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int window_button_width = palette.window_title_button_width();
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int window_button_height = palette.window_title_button_height();
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int pos;
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Vector<IntRect> button_rects;
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if (window_type == WindowType::Notification)
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pos = titlebar_rect(window_type, window_rect, palette).top() + 2;
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pos = titlebar_rect(window_type, window_mode, window_rect, palette).top() + 2;
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else
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pos = titlebar_text_rect(window_type, window_rect, palette).right() + 1;
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pos = titlebar_text_rect(window_type, window_mode, window_rect, palette).right() + 1;
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for (size_t i = 0; i < buttons; i++) {
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if (window_type == WindowType::Notification) {
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// The button height & width have to be equal or it leaks out of its area
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Gfx::IntRect rect { 0, pos, window_button_height, window_button_height };
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rect.center_horizontally_within(titlebar_rect(window_type, window_rect, palette));
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rect.center_horizontally_within(titlebar_rect(window_type, window_mode, window_rect, palette));
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button_rects.append(rect);
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pos += window_button_height;
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} else {
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pos -= window_button_width;
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Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };
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rect.center_vertically_within(titlebar_text_rect(window_type, window_rect, palette));
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rect.center_vertically_within(titlebar_text_rect(window_type, window_mode, window_rect, palette));
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button_rects.append(rect);
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}
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}
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return button_rects;
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}
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int ClassicWindowTheme::titlebar_height(WindowType window_type, Palette const& palette) const
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int ClassicWindowTheme::titlebar_height(WindowType window_type, WindowMode window_mode, Palette const& palette) const
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{
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auto& title_font = FontDatabase::window_title_font();
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switch (window_type) {
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case WindowType::Normal:
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case WindowType::Notification:
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return max(palette.window_title_height(), title_font.glyph_height() + 8);
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case WindowType::ToolWindow:
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return max(palette.window_title_height() - 4, title_font.glyph_height() + 4);
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case WindowType::Notification: {
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if (window_mode == WindowMode::RenderAbove)
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return max(palette.window_title_height() - 4, title_font.glyph_height() + 4);
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else
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return max(palette.window_title_height(), title_font.glyph_height() + 8);
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}
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default:
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return 0;
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}
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ClassicWindowTheme() = default;
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virtual ~ClassicWindowTheme() override = default;
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virtual void paint_normal_frame(Painter& painter, WindowState window_state, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
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virtual void paint_tool_window_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Palette const&, IntRect const& leftmost_button_rect) const override;
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virtual void paint_notification_frame(Painter&, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override;
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virtual void paint_normal_frame(Painter& painter, WindowState window_state, WindowMode window_mode, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
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virtual void paint_notification_frame(Painter&, WindowMode, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override;
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virtual int titlebar_height(WindowType, Palette const&) const override;
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virtual IntRect titlebar_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_text_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual int titlebar_height(WindowType, WindowMode, Palette const&) const override;
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virtual IntRect titlebar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_text_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect menubar_rect(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect menubar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, IntRect const& window_rect, Palette const&, size_t buttons) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, WindowMode, IntRect const& window_rect, Palette const&, size_t buttons) const override;
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virtual bool is_simple_rect_frame() const override { return true; }
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virtual bool frame_uses_alpha(WindowState state, Palette const& palette) const override
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{
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@ -13,9 +13,13 @@ namespace Gfx {
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class WindowTheme {
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public:
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enum class WindowMode {
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RenderAbove,
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Other,
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};
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enum class WindowType {
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Normal,
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ToolWindow,
|
||||
Notification,
|
||||
Other,
|
||||
};
|
||||
|
@ -31,20 +35,19 @@ public:
|
|||
|
||||
static WindowTheme& current();
|
||||
|
||||
virtual void paint_normal_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Bitmap const& icon, Palette const&, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const = 0;
|
||||
virtual void paint_tool_window_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Palette const&, IntRect const& leftmost_button_rect) const = 0;
|
||||
virtual void paint_notification_frame(Painter&, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const = 0;
|
||||
virtual void paint_normal_frame(Painter&, WindowState, WindowMode, IntRect const& window_rect, StringView title, Bitmap const& icon, Palette const&, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const = 0;
|
||||
virtual void paint_notification_frame(Painter&, WindowMode, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const = 0;
|
||||
|
||||
virtual int titlebar_height(WindowType, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_icon_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_text_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
|
||||
virtual int titlebar_height(WindowType, WindowMode, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_icon_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
|
||||
virtual IntRect titlebar_text_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
|
||||
|
||||
virtual IntRect menubar_rect(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
|
||||
virtual IntRect menubar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
|
||||
|
||||
virtual IntRect frame_rect_for_window(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
|
||||
virtual IntRect frame_rect_for_window(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
|
||||
|
||||
virtual Vector<IntRect> layout_buttons(WindowType, IntRect const& window_rect, Palette const&, size_t buttons) const = 0;
|
||||
virtual Vector<IntRect> layout_buttons(WindowType, WindowMode, IntRect const& window_rect, Palette const&, size_t buttons) const = 0;
|
||||
virtual bool is_simple_rect_frame() const = 0;
|
||||
virtual bool frame_uses_alpha(WindowState, Palette const&) const = 0;
|
||||
virtual float frame_alpha_hit_threshold(WindowState) const = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue