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LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child windows always draw above their parents, even when focus is lost. RenderAbove modals are automatically themed the same as the old ToolWindows. Fixes ToolWindows rendering above ALL normal windows, regardless of parent. We can't rely on WindowType to create these sort of effects because of WindowManager's strict display hierarchy.
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15 changed files with 106 additions and 144 deletions
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@ -16,20 +16,19 @@ public:
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ClassicWindowTheme() = default;
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virtual ~ClassicWindowTheme() override = default;
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virtual void paint_normal_frame(Painter& painter, WindowState window_state, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
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virtual void paint_tool_window_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Palette const&, IntRect const& leftmost_button_rect) const override;
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virtual void paint_notification_frame(Painter&, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override;
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virtual void paint_normal_frame(Painter& painter, WindowState window_state, WindowMode window_mode, IntRect const& window_rect, StringView window_title, Bitmap const& icon, Palette const& palette, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const override;
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virtual void paint_notification_frame(Painter&, WindowMode, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const override;
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virtual int titlebar_height(WindowType, Palette const&) const override;
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virtual IntRect titlebar_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_text_rect(WindowType, IntRect const& window_rect, Palette const&) const override;
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virtual int titlebar_height(WindowType, WindowMode, Palette const&) const override;
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virtual IntRect titlebar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_icon_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect titlebar_text_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const override;
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virtual IntRect menubar_rect(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect menubar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual IntRect frame_rect_for_window(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, IntRect const& window_rect, Palette const&, size_t buttons) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, WindowMode, IntRect const& window_rect, Palette const&, size_t buttons) const override;
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virtual bool is_simple_rect_frame() const override { return true; }
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virtual bool frame_uses_alpha(WindowState state, Palette const& palette) const override
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{
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