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LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child windows always draw above their parents, even when focus is lost. RenderAbove modals are automatically themed the same as the old ToolWindows. Fixes ToolWindows rendering above ALL normal windows, regardless of parent. We can't rely on WindowType to create these sort of effects because of WindowManager's strict display hierarchy.
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15 changed files with 106 additions and 144 deletions
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@ -13,9 +13,13 @@ namespace Gfx {
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class WindowTheme {
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public:
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enum class WindowMode {
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RenderAbove,
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Other,
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};
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enum class WindowType {
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Normal,
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ToolWindow,
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Notification,
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Other,
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};
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@ -31,20 +35,19 @@ public:
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static WindowTheme& current();
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virtual void paint_normal_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Bitmap const& icon, Palette const&, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const = 0;
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virtual void paint_tool_window_frame(Painter&, WindowState, IntRect const& window_rect, StringView title, Palette const&, IntRect const& leftmost_button_rect) const = 0;
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virtual void paint_notification_frame(Painter&, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const = 0;
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virtual void paint_normal_frame(Painter&, WindowState, WindowMode, IntRect const& window_rect, StringView title, Bitmap const& icon, Palette const&, IntRect const& leftmost_button_rect, int menu_row_count, bool window_modified) const = 0;
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virtual void paint_notification_frame(Painter&, WindowMode, IntRect const& window_rect, Palette const&, IntRect const& close_button_rect) const = 0;
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virtual int titlebar_height(WindowType, Palette const&) const = 0;
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virtual IntRect titlebar_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
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virtual IntRect titlebar_icon_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
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virtual IntRect titlebar_text_rect(WindowType, IntRect const& window_rect, Palette const&) const = 0;
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virtual int titlebar_height(WindowType, WindowMode, Palette const&) const = 0;
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virtual IntRect titlebar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
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virtual IntRect titlebar_icon_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
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virtual IntRect titlebar_text_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&) const = 0;
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virtual IntRect menubar_rect(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
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virtual IntRect menubar_rect(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
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virtual IntRect frame_rect_for_window(WindowType, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
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virtual IntRect frame_rect_for_window(WindowType, WindowMode, IntRect const& window_rect, Palette const&, int menu_row_count) const = 0;
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virtual Vector<IntRect> layout_buttons(WindowType, IntRect const& window_rect, Palette const&, size_t buttons) const = 0;
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virtual Vector<IntRect> layout_buttons(WindowType, WindowMode, IntRect const& window_rect, Palette const&, size_t buttons) const = 0;
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virtual bool is_simple_rect_frame() const = 0;
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virtual bool frame_uses_alpha(WindowState, Palette const&) const = 0;
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virtual float frame_alpha_hit_threshold(WindowState) const = 0;
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