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https://github.com/RGBCube/serenity
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AK: Add a basic QuickSort template implementation.
It was depressing not being able to capture anything when passing a lambda to qsort_r() so let's just have our own QuickSort. I was gonna have to do this eventually anyway. :^)
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3 changed files with 61 additions and 16 deletions
47
AK/QuickSort.h
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47
AK/QuickSort.h
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#pragma once
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namespace AK {
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template<typename IteratorType, typename LessThan>
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IteratorType partition(IteratorType first, IteratorType last, LessThan less_than)
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{
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auto pivot = last;
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auto smallest = first - 1;
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auto it = first;
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for (; it < last; ++it) {
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if (less_than(*it, *pivot)) {
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++smallest;
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swap(*it, *smallest);
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}
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}
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swap(*(smallest + 1), *last);
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return smallest + 1;
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}
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template<typename IteratorType, typename LessThan>
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void quick_sort_impl(IteratorType begin, IteratorType first, IteratorType last, LessThan less_than)
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{
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if (first < last) {
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auto pivot = partition(first, last, less_than);
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quick_sort_impl(begin, first, pivot - 1, less_than);
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quick_sort_impl(begin, pivot + 1, last, less_than);
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}
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}
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template<typename T>
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bool is_less_than(const T& a, const T& b)
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{
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return a < b;
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}
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template<typename IteratorType, typename LessThan>
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void quick_sort(IteratorType begin, IteratorType end, LessThan less_than = is_less_than)
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{
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if (begin == end)
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return;
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quick_sort_impl(begin, begin, end - 1, less_than);
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}
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}
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using AK::quick_sort;
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@ -274,7 +274,11 @@ public:
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class Iterator {
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public:
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bool operator!=(const Iterator& other) { return m_index != other.m_index; }
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bool operator==(const Iterator& other) { return m_index == other.m_index; }
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bool operator<(const Iterator& other) { return m_index < other.m_index; }
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Iterator& operator++() { ++m_index; return *this; }
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Iterator operator-(int value) { return { m_vector, m_index - value }; }
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Iterator operator+(int value) { return { m_vector, m_index + value }; }
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T& operator*() { return m_vector[m_index]; }
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private:
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friend class Vector;
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@ -289,7 +293,11 @@ public:
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class ConstIterator {
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public:
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bool operator!=(const ConstIterator& other) { return m_index != other.m_index; }
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bool operator==(const ConstIterator& other) { return m_index == other.m_index; }
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bool operator<(const ConstIterator& other) { return m_index < other.m_index; }
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ConstIterator& operator++() { ++m_index; return *this; }
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ConstIterator operator-(int value) { return { m_vector, m_index - value }; }
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ConstIterator operator+(int value) { return { m_vector, m_index + value }; }
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const T& operator*() const { return m_vector[m_index]; }
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private:
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friend class Vector;
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