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https://github.com/RGBCube/serenity
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Add clang-format file
Also run it across the whole tree to get everything using the One True Style. We don't yet run this in an automated fashion as it's a little slow, but there is a snippet to do so in makeall.sh.
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286 changed files with 3244 additions and 2424 deletions
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@ -1,20 +1,19 @@
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#include <LibCore/CObject.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CLock.h>
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#include <LibCore/CNotifier.h>
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#include <LibC/unistd.h>
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#include <LibC/stdio.h>
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#include <AK/Time.h>
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#include <LibC/errno.h>
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#include <LibC/fcntl.h>
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#include <LibC/stdio.h>
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#include <LibC/stdlib.h>
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#include <LibC/string.h>
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#include <LibC/time.h>
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#include <LibC/sys/select.h>
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#include <LibC/sys/socket.h>
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#include <LibC/sys/time.h>
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#include <LibC/errno.h>
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#include <LibC/string.h>
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#include <LibC/stdlib.h>
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#include <AK/Time.h>
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#include <LibC/time.h>
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#include <LibC/unistd.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CLock.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CObject.h>
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//#define CEVENTLOOP_DEBUG
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//#define DEFERRED_INVOKE_DEBUG
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@ -66,7 +65,8 @@ void CEventLoop::quit(int code)
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struct CEventLoopPusher {
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public:
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CEventLoopPusher(CEventLoop& event_loop) : m_event_loop(event_loop)
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CEventLoopPusher(CEventLoop& event_loop)
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: m_event_loop(event_loop)
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{
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if (&m_event_loop != s_main_event_loop) {
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m_event_loop.take_pending_events_from(CEventLoop::current());
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@ -80,6 +80,7 @@ public:
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CEventLoop::current().take_pending_events_from(m_event_loop);
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}
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}
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private:
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CEventLoop& m_event_loop;
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};
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@ -159,7 +160,7 @@ void CEventLoop::wait_for_event(WaitMode mode)
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FD_ZERO(&wfds);
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int max_fd = 0;
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auto add_fd_to_set = [&max_fd] (int fd, fd_set& set){
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auto add_fd_to_set = [&max_fd](int fd, fd_set& set) {
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FD_SET(fd, &set);
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if (fd > max_fd)
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max_fd = fd;
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@ -271,8 +272,8 @@ int CEventLoop::register_timer(CObject& object, int milliseconds, bool should_re
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gettimeofday(&now, nullptr);
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timer->reload(now);
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timer->should_reload = should_reload;
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int timer_id = ++s_next_timer_id; // FIXME: This will eventually wrap around.
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ASSERT(timer_id); // FIXME: Aforementioned wraparound.
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int timer_id = ++s_next_timer_id; // FIXME: This will eventually wrap around.
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ASSERT(timer_id); // FIXME: Aforementioned wraparound.
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timer->timer_id = timer_id;
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s_timers->set(timer->timer_id, move(timer));
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return timer_id;
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