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https://github.com/RGBCube/serenity
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Add clang-format file
Also run it across the whole tree to get everything using the One True Style. We don't yet run this in an automated fashion as it's a little slow, but there is a snippet to do so in makeall.sh.
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286 changed files with 3244 additions and 2424 deletions
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@ -12,11 +12,17 @@
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class Font;
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class GAbstractView;
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enum class GSortOrder { None, Ascending, Descending };
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enum class GSortOrder
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{
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None,
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Ascending,
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Descending
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};
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class GModelNotification {
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public:
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enum Type {
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enum Type
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{
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Invalid = 0,
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ModelUpdated,
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};
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@ -43,22 +49,30 @@ public:
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const Font* font { nullptr };
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};
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enum class Role { Display, Sort, Custom, ForegroundColor, BackgroundColor, Icon };
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enum class Role
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{
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Display,
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Sort,
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Custom,
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ForegroundColor,
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BackgroundColor,
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Icon
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};
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virtual ~GModel();
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virtual int row_count(const GModelIndex& = GModelIndex()) const = 0;
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virtual int column_count(const GModelIndex& = GModelIndex()) const = 0;
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virtual String row_name(int) const { return { }; }
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virtual String column_name(int) const { return { }; }
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virtual ColumnMetadata column_metadata(int) const { return { }; }
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virtual String row_name(int) const { return {}; }
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virtual String column_name(int) const { return {}; }
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virtual ColumnMetadata column_metadata(int) const { return {}; }
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virtual GVariant data(const GModelIndex&, Role = Role::Display) const = 0;
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virtual void update() = 0;
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virtual GModelIndex parent_index(const GModelIndex&) const { return { }; }
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virtual GModelIndex parent_index(const GModelIndex&) const { return {}; }
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virtual GModelIndex index(int row, int column = 0, const GModelIndex& = GModelIndex()) const { return create_index(row, column); }
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virtual GModelIndex sibling(int row, int column, const GModelIndex& parent) const;
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virtual bool is_editable(const GModelIndex&) const { return false; }
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virtual void set_data(const GModelIndex&, const GVariant&) { }
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virtual void set_data(const GModelIndex&, const GVariant&) {}
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bool is_valid(const GModelIndex& index) const
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{
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@ -70,7 +84,7 @@ public:
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virtual int key_column() const { return -1; }
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virtual GSortOrder sort_order() const { return GSortOrder::None; }
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virtual void set_key_column_and_sort_order(int, GSortOrder) { }
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virtual void set_key_column_and_sort_order(int, GSortOrder) {}
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void register_view(Badge<GAbstractView>, GAbstractView&);
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void unregister_view(Badge<GAbstractView>, GAbstractView&);
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