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LibGfx: Use ErrorOr<T> for Bitmap::try_create()

Another one that was used in a fajillion places.
This commit is contained in:
Andreas Kling 2021-11-06 19:30:59 +01:00
parent 235f39e449
commit 0de33b3d6c
43 changed files with 157 additions and 141 deletions

View file

@ -30,11 +30,12 @@ void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, B
if (bitmap_rect.is_empty())
return;
auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
if (!new_bitmap) {
dbgln("Unable to allocate temporary bitmap for box-shadow rendering");
auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
if (bitmap_or_error.is_error()) {
dbgln("Unable to allocate temporary bitmap for box-shadow rendering: {}", bitmap_or_error.error());
return;
}
auto new_bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter painter(*new_bitmap);
painter.fill_rect({ { 2 * box_shadow_data.blur_radius, 2 * box_shadow_data.blur_radius }, content_rect.size() }, box_shadow_data.color);