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LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
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43 changed files with 157 additions and 141 deletions
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@ -30,11 +30,12 @@ void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, B
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if (bitmap_rect.is_empty())
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return;
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auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
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if (!new_bitmap) {
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dbgln("Unable to allocate temporary bitmap for box-shadow rendering");
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auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
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if (bitmap_or_error.is_error()) {
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dbgln("Unable to allocate temporary bitmap for box-shadow rendering: {}", bitmap_or_error.error());
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return;
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}
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auto new_bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
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Gfx::Painter painter(*new_bitmap);
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painter.fill_rect({ { 2 * box_shadow_data.blur_radius, 2 * box_shadow_data.blur_radius }, content_rect.size() }, box_shadow_data.color);
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