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LibWeb: Use rounding instead of enclosing_int_rect() when painting
By using enclosing_int_rect(), borders and backgrounds of boxes were sometimes 1 pixel off, making things slightly larger than they should be. Fix this by using to_rounded() instead of enclosing_int_rect(). There's definitely more of these type of issues lurking in the code, and we'll get to them in time.
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5 changed files with 18 additions and 20 deletions
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@ -55,7 +55,7 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, layout_node(), enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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Painting::paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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Vector<Painting::ShadowData> resolved_box_shadow_data;
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