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LibWeb: Add the AnimationEffect IDL object
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117
Userland/Libraries/LibWeb/Animations/AnimationEffect.h
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117
Userland/Libraries/LibWeb/Animations/AnimationEffect.h
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/*
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* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Variant.h>
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#include <LibWeb/Bindings/AnimationEffectPrototype.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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namespace Web::Animations {
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// // https://www.w3.org/TR/web-animations-1/#the-effecttiming-dictionaries
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struct OptionalEffectTiming {
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Optional<double> delay {};
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Optional<double> end_delay {};
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Optional<Bindings::FillMode> fill {};
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Optional<double> iteration_start {};
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Optional<double> iterations {};
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Optional<Variant<double, String>> duration;
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Optional<Bindings::PlaybackDirection> direction {};
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Optional<String> easing {};
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};
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// // https://www.w3.org/TR/web-animations-1/#the-effecttiming-dictionaries
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struct EffectTiming {
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double delay { 0 };
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double end_delay { 0 };
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Bindings::FillMode fill { Bindings::FillMode::Auto };
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double iteration_start { 0.0 };
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double iterations { 1.0 };
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Variant<double, String> duration { "auto"_string };
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Bindings::PlaybackDirection direction { Bindings::PlaybackDirection::Normal };
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String easing { "linear"_string };
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OptionalEffectTiming to_optional_effect_timing() const;
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};
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// https://www.w3.org/TR/web-animations-1/#the-computedeffecttiming-dictionary
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struct ComputedEffectTiming : public EffectTiming {
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double end_time;
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double active_duration;
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Optional<double> local_time;
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Optional<double> progress;
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Optional<double> current_iteration;
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};
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// https://www.w3.org/TR/web-animations-1/#the-animationeffect-interface
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class AnimationEffect : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(AnimationEffect, Bindings::PlatformObject);
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public:
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static JS::NonnullGCPtr<AnimationEffect> create(JS::Realm&);
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EffectTiming get_timing() const;
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ComputedEffectTiming get_computed_timing() const;
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WebIDL::ExceptionOr<void> update_timing(OptionalEffectTiming timing = {});
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double start_delay() const { return m_start_delay; }
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void set_start_delay(double start_delay) { m_start_delay = start_delay; }
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double end_delay() const { return m_end_delay; }
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void set_end_delay(double end_delay) { m_end_delay = end_delay; }
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Bindings::FillMode fill_mode() const { return m_fill_mode; }
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void set_fill_mode(Bindings::FillMode fill_mode) { m_fill_mode = fill_mode; }
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double iteration_start() const { return m_iteration_start; }
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void set_iteration_start(double iteration_start) { m_iteration_start = iteration_start; }
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double iteration_count() const { return m_iteration_count; }
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void set_iteration_count(double iteration_count) { m_iteration_count = iteration_count; }
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Variant<double, String> const& iteration_duration() const { return m_iteration_duration; }
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void set_iteration_duration(Variant<double, String> iteration_duration) { m_iteration_duration = move(iteration_duration); }
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Bindings::PlaybackDirection playback_direction() const { return m_playback_direction; }
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void set_playback_direction(Bindings::PlaybackDirection playback_direction) { m_playback_direction = playback_direction; }
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String const& easing_function() const { return m_easing_function; }
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void set_easing_function(String easing_function) { m_easing_function = move(easing_function); }
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protected:
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AnimationEffect(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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// https://www.w3.org/TR/web-animations-1/#start-delay
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double m_start_delay { 0.0 };
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// https://www.w3.org/TR/web-animations-1/#end-delay
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double m_end_delay { 0.0 };
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// https://www.w3.org/TR/web-animations-1/#fill-mode
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Bindings::FillMode m_fill_mode { Bindings::FillMode::Auto };
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// https://www.w3.org/TR/web-animations-1/#iteration-start
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double m_iteration_start { 0.0 };
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// https://www.w3.org/TR/web-animations-1/#iteration-count
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double m_iteration_count { 1.0 };
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// https://www.w3.org/TR/web-animations-1/#iteration-duration
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Variant<double, String> m_iteration_duration { 0.0 };
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// https://www.w3.org/TR/web-animations-1/#playback-direction
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Bindings::PlaybackDirection m_playback_direction { Bindings::PlaybackDirection::Normal };
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// https://www.w3.org/TR/css-easing-1/#easing-function
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String m_easing_function { "linear"_string };
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};
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}
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