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LibWeb: Split SVGTextContentElement into spec defined subclasses

As part of this move properties/methods to the correct subclass
(position related properties go under SVGTextPositioningElement).

SVG text element hierarchy:

  SVGTextContentElement
           ^- SVGTextPositioningElement
                     ^- SVGTextElement
                     ^- SVGTSpanElement
           ^- SVGTextPathElement (TODO)
           ^- SVGTRefElement (TODO)
This commit is contained in:
MacDue 2023-07-22 19:24:55 +01:00 committed by Andreas Kling
parent 77e6dbab33
commit 0e12503586
14 changed files with 195 additions and 45 deletions

View file

@ -99,7 +99,7 @@
#include <LibWeb/SVG/SVGStopElement.h>
#include <LibWeb/SVG/SVGStyleElement.h>
#include <LibWeb/SVG/SVGSymbolElement.h>
#include <LibWeb/SVG/SVGTextContentElement.h>
#include <LibWeb/SVG/SVGTextElement.h>
#include <LibWeb/SVG/SVGTitleElement.h>
#include <LibWeb/SVG/SVGUseElement.h>
#include <LibWeb/SVG/TagNames.h>
@ -462,7 +462,7 @@ static WebIDL::ExceptionOr<JS::GCPtr<SVG::SVGElement>> create_svg_element(JS::Re
if (local_name == SVG::TagNames::symbol)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGSymbolElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::text)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGTextContentElement>(realm, document, move(qualified_name)));
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGTextElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::title)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGTitleElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::use)