mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 15:07:45 +00:00
Games: Cast unused smart-pointer return values to void
This commit is contained in:
parent
d95e50643e
commit
0e2fa09f52
6 changed files with 11 additions and 11 deletions
|
@ -60,7 +60,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||||
window->resize(315, 336);
|
window->resize(315, 336);
|
||||||
|
|
||||||
auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
|
auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
|
||||||
TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
|
(void)TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
|
||||||
main_widget->set_fill_with_background_color(true);
|
main_widget->set_fill_with_background_color(true);
|
||||||
|
|
||||||
Game game { board_size, target_tile, evil_ai };
|
Game game { board_size, target_tile, evil_ai };
|
||||||
|
|
|
@ -98,27 +98,27 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||||
statusbar.set_text(click_tip);
|
statusbar.set_text(click_tip);
|
||||||
board_widget->run_generation();
|
board_widget->run_generation();
|
||||||
});
|
});
|
||||||
TRY(main_toolbar.try_add_action(run_one_generation_action));
|
(void)TRY(main_toolbar.try_add_action(run_one_generation_action));
|
||||||
|
|
||||||
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
||||||
statusbar.set_text(click_tip);
|
statusbar.set_text(click_tip);
|
||||||
board_widget->clear_cells();
|
board_widget->clear_cells();
|
||||||
board_widget->update();
|
board_widget->update();
|
||||||
});
|
});
|
||||||
TRY(main_toolbar.try_add_action(clear_board_action));
|
(void)TRY(main_toolbar.try_add_action(clear_board_action));
|
||||||
|
|
||||||
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
||||||
statusbar.set_text(click_tip);
|
statusbar.set_text(click_tip);
|
||||||
board_widget->randomize_cells();
|
board_widget->randomize_cells();
|
||||||
board_widget->update();
|
board_widget->update();
|
||||||
});
|
});
|
||||||
TRY(main_toolbar.try_add_action(randomize_cells_action));
|
(void)TRY(main_toolbar.try_add_action(randomize_cells_action));
|
||||||
|
|
||||||
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
|
||||||
board_widget->selected_pattern()->rotate_clockwise();
|
board_widget->selected_pattern()->rotate_clockwise();
|
||||||
});
|
});
|
||||||
rotate_pattern_action->set_enabled(false);
|
rotate_pattern_action->set_enabled(false);
|
||||||
TRY(main_toolbar.try_add_action(rotate_pattern_action));
|
(void)TRY(main_toolbar.try_add_action(rotate_pattern_action));
|
||||||
|
|
||||||
auto game_menu = TRY(window->try_add_menu("&Game"));
|
auto game_menu = TRY(window->try_add_menu("&Game"));
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||||
window->resize(139, 175);
|
window->resize(139, 175);
|
||||||
|
|
||||||
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
|
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
|
||||||
TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
|
(void)TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
|
||||||
widget->layout()->set_spacing(0);
|
widget->layout()->set_spacing(0);
|
||||||
|
|
||||||
auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
|
auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
|
||||||
|
@ -52,7 +52,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||||
auto container = TRY(widget->try_add<GUI::Widget>());
|
auto container = TRY(widget->try_add<GUI::Widget>());
|
||||||
container->set_fill_with_background_color(true);
|
container->set_fill_with_background_color(true);
|
||||||
container->set_fixed_height(36);
|
container->set_fixed_height(36);
|
||||||
TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
|
(void)TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
|
||||||
|
|
||||||
container->layout()->add_spacer();
|
container->layout()->add_spacer();
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||||
window->set_icon(app_icon.bitmap_for_size(16));
|
window->set_icon(app_icon.bitmap_for_size(16));
|
||||||
window->set_title("Pong");
|
window->set_title("Pong");
|
||||||
window->set_double_buffering_enabled(false);
|
window->set_double_buffering_enabled(false);
|
||||||
TRY(window->try_set_main_widget<Pong::Game>());
|
(void)TRY(window->try_set_main_widget<Pong::Game>());
|
||||||
window->set_resizable(false);
|
window->set_resizable(false);
|
||||||
|
|
||||||
auto game_menu = TRY(window->try_add_menu("&Game"));
|
auto game_menu = TRY(window->try_add_menu("&Game"));
|
||||||
|
|
|
@ -294,7 +294,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
|
||||||
for (auto& to_intersect : m_focused_cards) {
|
for (auto& to_intersect : m_focused_cards) {
|
||||||
mark_intersecting_stacks_dirty(to_intersect);
|
mark_intersecting_stacks_dirty(to_intersect);
|
||||||
stack.push(to_intersect);
|
stack.push(to_intersect);
|
||||||
m_focused_stack->pop();
|
(void)m_focused_stack->pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
remember_move_for_undo(*m_focused_stack, stack, m_focused_cards);
|
remember_move_for_undo(*m_focused_stack, stack, m_focused_cards);
|
||||||
|
@ -629,7 +629,7 @@ void Game::perform_undo()
|
||||||
for (auto& to_intersect : m_last_move.cards) {
|
for (auto& to_intersect : m_last_move.cards) {
|
||||||
mark_intersecting_stacks_dirty(to_intersect);
|
mark_intersecting_stacks_dirty(to_intersect);
|
||||||
m_last_move.from->push(to_intersect);
|
m_last_move.from->push(to_intersect);
|
||||||
m_last_move.to->pop();
|
(void)m_last_move.to->pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_last_move.from->type() == CardStack::Type::Stock) {
|
if (m_last_move.from->type() == CardStack::Type::Stock) {
|
||||||
|
|
|
@ -303,7 +303,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
|
||||||
for (auto& to_intersect : m_focused_cards) {
|
for (auto& to_intersect : m_focused_cards) {
|
||||||
mark_intersecting_stacks_dirty(to_intersect);
|
mark_intersecting_stacks_dirty(to_intersect);
|
||||||
stack.push(to_intersect);
|
stack.push(to_intersect);
|
||||||
m_focused_stack->pop();
|
(void)m_focused_stack->pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
update_score(-1);
|
update_score(-1);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue