mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 15:12:45 +00:00 
			
		
		
		
	LibWeb: Handle pre-existing animations when considering animation-name
If a DOM::Element has an animation-name property, then in addition to remembering where it came from, it will also remember the Animations::Animation object that was created for it. This allows StyleComputer to cancel that animation if the animation-name property changes as well as to apply any changes required (for example, if animation-play-state changes from "running" to "paused", it needs to call .pause() on the animation).
This commit is contained in:
		
							parent
							
								
									b235620315
								
							
						
					
					
						commit
						0f54d797d2
					
				
					 2 changed files with 101 additions and 73 deletions
				
			
		|  | @ -36,10 +36,14 @@ public: | |||
|     JS::GCPtr<CSS::CSSStyleDeclaration const> cached_animation_name_source() const { return m_cached_animation_name_source; } | ||||
|     void set_cached_animation_name_source(JS::GCPtr<CSS::CSSStyleDeclaration const> value) { m_cached_animation_name_source = value; } | ||||
| 
 | ||||
|     JS::GCPtr<Animations::Animation> cached_animation_name_animation() const { return m_cached_animation_name_animation; } | ||||
|     void set_cached_animation_name_animation(JS::GCPtr<Animations::Animation> value) { m_cached_animation_name_animation = value; } | ||||
| 
 | ||||
| private: | ||||
|     Vector<JS::NonnullGCPtr<AnimationEffect>> m_associated_effects; | ||||
|     bool m_is_sorted_by_composite_order { true }; | ||||
|     JS::GCPtr<CSS::CSSStyleDeclaration const> m_cached_animation_name_source; | ||||
|     JS::GCPtr<Animations::Animation> m_cached_animation_name_animation; | ||||
| }; | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -959,6 +959,72 @@ ErrorOr<void> StyleComputer::collect_animation_into(JS::NonnullGCPtr<Animations: | |||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| static void apply_animation_properties(DOM::Document& document, StyleProperties& style, Animations::Animation& animation) | ||||
| { | ||||
|     auto& effect = verify_cast<Animations::KeyframeEffect>(*animation.effect()); | ||||
| 
 | ||||
|     Optional<CSS::Time> duration; | ||||
|     if (auto duration_value = style.maybe_null_property(PropertyID::AnimationDuration); duration_value) { | ||||
|         if (duration_value->is_time()) { | ||||
|             duration = duration_value->as_time().time(); | ||||
|         } else if (duration_value->is_identifier() && duration_value->as_identifier().id() == ValueID::Auto) { | ||||
|             // We use empty optional to represent "auto".
 | ||||
|             duration = {}; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     CSS::Time delay { 0, CSS::Time::Type::S }; | ||||
|     if (auto delay_value = style.maybe_null_property(PropertyID::AnimationDelay); delay_value && delay_value->is_time()) | ||||
|         delay = delay_value->as_time().time(); | ||||
| 
 | ||||
|     double iteration_count = 1.0; | ||||
|     if (auto iteration_count_value = style.maybe_null_property(PropertyID::AnimationIterationCount); iteration_count_value) { | ||||
|         if (iteration_count_value->is_identifier() && iteration_count_value->to_identifier() == ValueID::Infinite) | ||||
|             iteration_count = HUGE_VAL; | ||||
|         else if (iteration_count_value->is_number()) | ||||
|             iteration_count = iteration_count_value->as_number().number(); | ||||
|     } | ||||
| 
 | ||||
|     CSS::AnimationFillMode fill_mode { CSS::AnimationFillMode::None }; | ||||
|     if (auto fill_mode_property = style.maybe_null_property(PropertyID::AnimationFillMode); fill_mode_property && fill_mode_property->is_identifier()) { | ||||
|         if (auto fill_mode_value = value_id_to_animation_fill_mode(fill_mode_property->to_identifier()); fill_mode_value.has_value()) | ||||
|             fill_mode = *fill_mode_value; | ||||
|     } | ||||
| 
 | ||||
|     CSS::AnimationDirection direction { CSS::AnimationDirection::Normal }; | ||||
|     if (auto direction_property = style.maybe_null_property(PropertyID::AnimationDirection); direction_property && direction_property->is_identifier()) { | ||||
|         if (auto direction_value = value_id_to_animation_direction(direction_property->to_identifier()); direction_value.has_value()) | ||||
|             direction = *direction_value; | ||||
|     } | ||||
| 
 | ||||
|     CSS::AnimationPlayState play_state { CSS::AnimationPlayState::Running }; | ||||
|     if (auto play_state_property = style.maybe_null_property(PropertyID::AnimationPlayState); play_state_property && play_state_property->is_identifier()) { | ||||
|         if (auto play_state_value = value_id_to_animation_play_state(play_state_property->to_identifier()); play_state_value.has_value()) | ||||
|             play_state = *play_state_value; | ||||
|     } | ||||
| 
 | ||||
|     Animations::TimingFunction timing_function = Animations::ease_timing_function; | ||||
|     if (auto timing_property = style.maybe_null_property(PropertyID::AnimationTimingFunction); timing_property && timing_property->is_easing()) | ||||
|         timing_function = Animations::TimingFunction::from_easing_style_value(timing_property->as_easing()); | ||||
| 
 | ||||
|     auto iteration_duration = duration.has_value() | ||||
|         ? Variant<double, String> { duration.release_value().to_milliseconds() } | ||||
|         : "auto"_string; | ||||
|     effect.set_iteration_duration(iteration_duration); | ||||
|     effect.set_start_delay(delay.to_milliseconds()); | ||||
|     effect.set_iteration_count(iteration_count); | ||||
|     effect.set_timing_function(move(timing_function)); | ||||
|     effect.set_fill_mode(Animations::css_fill_mode_to_bindings_fill_mode(fill_mode)); | ||||
|     effect.set_playback_direction(Animations::css_animation_direction_to_bindings_playback_direction(direction)); | ||||
| 
 | ||||
|     HTML::TemporaryExecutionContext context(document.relevant_settings_object()); | ||||
|     if (play_state == CSS::AnimationPlayState::Running && animation.play_state() != Bindings::AnimationPlayState::Running) { | ||||
|         animation.play().release_value_but_fixme_should_propagate_errors(); | ||||
|     } else if (play_state == CSS::AnimationPlayState::Paused && animation.play_state() != Bindings::AnimationPlayState::Paused) { | ||||
|         animation.pause().release_value_but_fixme_should_propagate_errors(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| // https://www.w3.org/TR/css-cascade/#cascading
 | ||||
| ErrorOr<void> StyleComputer::compute_cascaded_values(StyleProperties& style, DOM::Element& element, Optional<CSS::Selector::PseudoElement::Type> pseudo_element, bool& did_match_any_pseudo_element_rules, ComputeStyleMode mode) const | ||||
| { | ||||
|  | @ -1021,84 +1087,42 @@ ErrorOr<void> StyleComputer::compute_cascaded_values(StyleProperties& style, DOM | |||
|     }(); | ||||
| 
 | ||||
|     if (animation_name.has_value()) { | ||||
|         if (auto source_declaration = style.property_source_declaration(PropertyID::AnimationName); source_declaration && source_declaration != element.cached_animation_name_source()) { | ||||
|             // This animation name is new, so we need to create a new animation for it.
 | ||||
|             element.set_cached_animation_name_source(source_declaration); | ||||
| 
 | ||||
|             Optional<CSS::Time> duration; | ||||
|             if (auto duration_value = style.maybe_null_property(PropertyID::AnimationDuration); duration_value) { | ||||
|                 if (duration_value->is_time()) { | ||||
|                     duration = duration_value->as_time().time(); | ||||
|                 } else if (duration_value->is_identifier() && duration_value->as_identifier().id() == ValueID::Auto) { | ||||
|                     // We use empty optional to represent "auto".
 | ||||
|                     duration = {}; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             CSS::Time delay { 0, CSS::Time::Type::S }; | ||||
|             if (auto delay_value = style.maybe_null_property(PropertyID::AnimationDelay); delay_value && delay_value->is_time()) | ||||
|                 delay = delay_value->as_time().time(); | ||||
| 
 | ||||
|             double iteration_count = 1.0; | ||||
|             if (auto iteration_count_value = style.maybe_null_property(PropertyID::AnimationIterationCount); iteration_count_value) { | ||||
|                 if (iteration_count_value->is_identifier() && iteration_count_value->to_identifier() == ValueID::Infinite) | ||||
|                     iteration_count = HUGE_VAL; | ||||
|                 else if (iteration_count_value->is_number()) | ||||
|                     iteration_count = iteration_count_value->as_number().number(); | ||||
|             } | ||||
| 
 | ||||
|             CSS::AnimationFillMode fill_mode { CSS::AnimationFillMode::None }; | ||||
|             if (auto fill_mode_property = style.maybe_null_property(PropertyID::AnimationFillMode); fill_mode_property && fill_mode_property->is_identifier()) { | ||||
|                 if (auto fill_mode_value = value_id_to_animation_fill_mode(fill_mode_property->to_identifier()); fill_mode_value.has_value()) | ||||
|                     fill_mode = *fill_mode_value; | ||||
|             } | ||||
| 
 | ||||
|             CSS::AnimationDirection direction { CSS::AnimationDirection::Normal }; | ||||
|             if (auto direction_property = style.maybe_null_property(PropertyID::AnimationDirection); direction_property && direction_property->is_identifier()) { | ||||
|                 if (auto direction_value = value_id_to_animation_direction(direction_property->to_identifier()); direction_value.has_value()) | ||||
|                     direction = *direction_value; | ||||
|             } | ||||
| 
 | ||||
|             CSS::AnimationPlayState play_state { CSS::AnimationPlayState::Running }; | ||||
|             if (auto play_state_property = style.maybe_null_property(PropertyID::AnimationPlayState); play_state_property && play_state_property->is_identifier()) { | ||||
|                 if (auto play_state_value = value_id_to_animation_play_state(play_state_property->to_identifier()); play_state_value.has_value()) | ||||
|                     play_state = *play_state_value; | ||||
|             } | ||||
| 
 | ||||
|             Animations::TimingFunction timing_function = Animations::ease_timing_function; | ||||
|             if (auto timing_property = style.maybe_null_property(PropertyID::AnimationTimingFunction); timing_property && timing_property->is_easing()) | ||||
|                 timing_function = Animations::TimingFunction::from_easing_style_value(timing_property->as_easing()); | ||||
| 
 | ||||
|         if (auto source_declaration = style.property_source_declaration(PropertyID::AnimationName); source_declaration) { | ||||
|             auto& realm = element.realm(); | ||||
|             auto effect = Animations::KeyframeEffect::create(realm); | ||||
|             auto iteration_duration = duration.has_value() | ||||
|                 ? Variant<double, String> { duration.release_value().to_milliseconds() } | ||||
|                 : "auto"_string; | ||||
|             effect->set_iteration_duration(iteration_duration); | ||||
|             effect->set_start_delay(delay.to_milliseconds()); | ||||
|             effect->set_iteration_count(iteration_count); | ||||
|             effect->set_timing_function(move(timing_function)); | ||||
|             effect->set_fill_mode(Animations::css_fill_mode_to_bindings_fill_mode(fill_mode)); | ||||
|             effect->set_playback_direction(Animations::css_animation_direction_to_bindings_playback_direction(direction)); | ||||
|             if (pseudo_element.has_value()) | ||||
|                 effect->set_pseudo_element(Selector::PseudoElement { pseudo_element.value() }); | ||||
| 
 | ||||
|             auto animation = CSSAnimation::create(realm); | ||||
|             animation->set_id(animation_name.release_value()); | ||||
|             animation->set_timeline(m_document->timeline()); | ||||
|             animation->set_owning_element(element); | ||||
|             animation->set_effect(effect); | ||||
|             if (source_declaration != element.cached_animation_name_source()) { | ||||
|                 // This animation name is new, so we need to create a new animation for it.
 | ||||
|                 if (auto existing_animation = element.cached_animation_name_animation()) | ||||
|                     existing_animation->cancel(); | ||||
|                 element.set_cached_animation_name_source(source_declaration); | ||||
| 
 | ||||
|             auto const& rule_cache = rule_cache_for_cascade_origin(CascadeOrigin::Author); | ||||
|             if (auto keyframe_set = rule_cache.rules_by_animation_keyframes.get(animation->id()); keyframe_set.has_value()) | ||||
|                 effect->set_key_frame_set(keyframe_set.value()); | ||||
|                 auto effect = Animations::KeyframeEffect::create(realm); | ||||
|                 auto animation = CSSAnimation::create(realm); | ||||
|                 animation->set_id(animation_name.release_value()); | ||||
|                 animation->set_timeline(m_document->timeline()); | ||||
|                 animation->set_owning_element(element); | ||||
|                 animation->set_effect(effect); | ||||
|                 apply_animation_properties(m_document, style, animation); | ||||
|                 if (pseudo_element.has_value()) | ||||
|                     effect->set_pseudo_element(Selector::PseudoElement { pseudo_element.value() }); | ||||
| 
 | ||||
|             element.associate_with_effect(effect); | ||||
|                 auto const& rule_cache = rule_cache_for_cascade_origin(CascadeOrigin::Author); | ||||
|                 if (auto keyframe_set = rule_cache.rules_by_animation_keyframes.get(animation->id()); keyframe_set.has_value()) | ||||
|                     effect->set_key_frame_set(keyframe_set.value()); | ||||
| 
 | ||||
|             HTML::TemporaryExecutionContext context(m_document->relevant_settings_object()); | ||||
|             animation->play().release_value_but_fixme_should_propagate_errors(); | ||||
|             if (play_state == CSS::AnimationPlayState::Paused) | ||||
|                 animation->pause().release_value_but_fixme_should_propagate_errors(); | ||||
|                 element.associate_with_effect(effect); | ||||
|                 element.set_cached_animation_name_animation(animation); | ||||
|             } else { | ||||
|                 // The animation hasn't changed, but some properties of the animation may have
 | ||||
|                 apply_animation_properties(m_document, style, *element.cached_animation_name_animation()); | ||||
|             } | ||||
|         } | ||||
|     } else { | ||||
|         // If the element had an existing animation, cancel it
 | ||||
|         if (auto existing_animation = element.cached_animation_name_animation()) { | ||||
|             existing_animation->cancel(); | ||||
|             element.set_cached_animation_name_animation({}); | ||||
|             element.set_cached_animation_name_source({}); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Matthew Olsson
						Matthew Olsson