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LibGfx: Move StandardCursor enum to LibGfx

This enum existed both in LibGUI and WindowServer which was silly and
error-prone.
This commit is contained in:
Andreas Kling 2020-09-10 19:25:13 +02:00
parent c063a02979
commit 0f9be82826
23 changed files with 127 additions and 111 deletions

View file

@ -49,36 +49,36 @@ NonnullRefPtr<Cursor> Cursor::create(NonnullRefPtr<Gfx::Bitmap>&& bitmap, const
return adopt(*new Cursor(move(bitmap), hotspot));
}
RefPtr<Cursor> Cursor::create(StandardCursor standard_cursor)
RefPtr<Cursor> Cursor::create(Gfx::StandardCursor standard_cursor)
{
switch (standard_cursor) {
case StandardCursor::None:
case Gfx::StandardCursor::None:
return nullptr;
case StandardCursor::Arrow:
case Gfx::StandardCursor::Arrow:
return WindowManager::the().arrow_cursor();
case StandardCursor::IBeam:
case Gfx::StandardCursor::IBeam:
return WindowManager::the().i_beam_cursor();
case StandardCursor::ResizeHorizontal:
case Gfx::StandardCursor::ResizeHorizontal:
return WindowManager::the().resize_horizontally_cursor();
case StandardCursor::ResizeVertical:
case Gfx::StandardCursor::ResizeVertical:
return WindowManager::the().resize_vertically_cursor();
case StandardCursor::ResizeDiagonalTLBR:
case Gfx::StandardCursor::ResizeDiagonalTLBR:
return WindowManager::the().resize_diagonally_tlbr_cursor();
case StandardCursor::ResizeDiagonalBLTR:
case Gfx::StandardCursor::ResizeDiagonalBLTR:
return WindowManager::the().resize_diagonally_bltr_cursor();
case StandardCursor::ResizeColumn:
case Gfx::StandardCursor::ResizeColumn:
return WindowManager::the().resize_column_cursor();
case StandardCursor::ResizeRow:
case Gfx::StandardCursor::ResizeRow:
return WindowManager::the().resize_row_cursor();
case StandardCursor::Hand:
case Gfx::StandardCursor::Hand:
return WindowManager::the().hand_cursor();
case StandardCursor::Help:
case Gfx::StandardCursor::Help:
return WindowManager::the().help_cursor();
case StandardCursor::Drag:
case Gfx::StandardCursor::Drag:
return WindowManager::the().drag_cursor();
case StandardCursor::Move:
case Gfx::StandardCursor::Move:
return WindowManager::the().move_cursor();
case StandardCursor::Wait:
case Gfx::StandardCursor::Wait:
return WindowManager::the().wait_cursor();
}
ASSERT_NOT_REACHED();