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WindowServer: Make WSButton behave more like a normal button.

Previously it would just close the window on MouseDown. Now we do the normal
thing where we require a MouseUp inside the button rect before committing.
This commit is contained in:
Andreas Kling 2019-04-05 21:53:45 +02:00
parent 0d60c56b51
commit 0fc3ccaa52
6 changed files with 56 additions and 8 deletions

View file

@ -1,11 +1,13 @@
#include <WindowServer/WSButton.h>
#include <WindowServer/WSMessage.h>
#include <WindowServer/WSWindowManager.h>
#include <SharedGraphics/Painter.h>
#include <SharedGraphics/StylePainter.h>
#include <SharedGraphics/CharacterBitmap.h>
WSButton::WSButton(Retained<CharacterBitmap>&& bitmap, Function<void()>&& on_click_handler)
WSButton::WSButton(WSWindowFrame& frame, Retained<CharacterBitmap>&& bitmap, Function<void()>&& on_click_handler)
: on_click(move(on_click_handler))
, m_frame(frame)
, m_bitmap(move(bitmap))
{
}
@ -21,13 +23,43 @@ void WSButton::paint(Painter& painter)
StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed);
auto x_location = rect().center();
x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2));
if (m_pressed)
x_location.move_by(1, 1);
painter.draw_bitmap(x_location, *m_bitmap, Color::Black);
}
void WSButton::on_mouse_event(const WSMouseEvent& event)
{
if (event.type() == WSMessage::MouseDown) {
if (on_click)
on_click();
auto& wm = WSWindowManager::the();
if (event.type() == WSMessage::MouseDown && event.button() == MouseButton::Left) {
m_pressed = true;
wm.set_cursor_tracking_button(this);
wm.invalidate(screen_rect());
return;
}
if (event.type() == WSMessage::MouseMove) {
bool old_pressed = m_pressed;
m_pressed = rect().contains(event.position());
if (old_pressed != m_pressed)
wm.invalidate(screen_rect());
}
if (event.type() == WSMessage::MouseUp && event.button() == MouseButton::Left) {
WSWindowManager::the().set_cursor_tracking_button(nullptr);
bool old_pressed = m_pressed;
m_pressed = false;
if (rect().contains(event.position())) {
if (on_click)
on_click();
}
if (old_pressed != m_pressed)
wm.invalidate(screen_rect());
}
}
Rect WSButton::screen_rect() const
{
return m_relative_rect.translated(m_frame.rect().location());
}