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Solitaire: Port to GML compilation

This commit is contained in:
hanaa12G 2023-10-23 04:30:04 +07:00 committed by Sam Atkins
parent df0dd26ce2
commit 10428fc7ce
5 changed files with 29 additions and 11 deletions

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@ -4,16 +4,13 @@ serenity_component(
TARGETS Solitaire
)
stringify_gml(Solitaire.gml SolitaireGML.h solitaire_gml)
compile_gml(Solitaire.gml SolitaireGML.cpp solitaire_gml)
set(SOURCES
Game.cpp
SolitaireGML.cpp
main.cpp
)
set(GENERATED_SOURCES
SolitaireGML.h
)
serenity_app(Solitaire ICON app-solitaire)
target_link_libraries(Solitaire PRIVATE LibCards LibConfig LibGUI LibDesktop LibGfx LibCore LibMain)

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@ -12,8 +12,6 @@
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>
REGISTER_WIDGET(Solitaire, Game);
namespace Solitaire {
static constexpr uint8_t new_game_animation_delay = 2;

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@ -0,0 +1,23 @@
/*
* Copyright (c) 2023, the SerenityOS developers
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Widget.h>
namespace Solitaire {
class MainWidget : public GUI::Widget {
C_OBJECT_ABSTRACT(MainWidget)
public:
static ErrorOr<NonnullRefPtr<Solitaire::MainWidget>> try_create();
virtual ~MainWidget() override = default;
private:
MainWidget() = default;
};
}

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@ -1,4 +1,4 @@
@GUI::Widget {
@Solitaire::MainWidget {
fill_with_background_color: true
layout: @GUI::VerticalBoxLayout {}

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@ -7,9 +7,9 @@
*/
#include "Game.h"
#include "MainWidget.h"
#include <AK/NumberFormat.h>
#include <AK/URL.h>
#include <Games/Solitaire/SolitaireGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
@ -84,8 +84,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
if (mode >= Solitaire::Mode::__Count)
update_mode(Solitaire::Mode::SingleCardDraw);
auto widget = window->set_main_widget<GUI::Widget>();
TRY(widget->load_from_gml(solitaire_gml));
auto widget = TRY(Solitaire::MainWidget::try_create());
window->set_main_widget(widget);
auto& game = *widget->find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);