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LibJS+LibWeb: Make JS::Script and Web::HTML::ClassicScript use Realms

The spec wants Script Records to have a Realm, not a GlobalObject.
This commit is contained in:
Linus Groh 2021-09-12 12:02:20 +01:00 committed by Andreas Kling
parent 673fc02ac5
commit 106f295916
5 changed files with 17 additions and 16 deletions

View file

@ -12,7 +12,7 @@
namespace JS {
// 16.1.5 ParseScript ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parse-script
NonnullRefPtr<Script> Script::parse(StringView source_text, GlobalObject& global_object, StringView filename)
NonnullRefPtr<Script> Script::parse(StringView source_text, Realm& realm, StringView filename)
{
// 1. Let body be ParseText(sourceText, Script).
auto body = Parser(Lexer(source_text, filename)).parse_program();
@ -20,11 +20,11 @@ NonnullRefPtr<Script> Script::parse(StringView source_text, GlobalObject& global
// FIXME: 2. If body is a List of errors, return body.
// 3. Return Script Record { [[Realm]]: realm, [[ECMAScriptCode]]: body, [[HostDefined]]: hostDefined }.
return adopt_ref(*new Script(global_object, move(body)));
return adopt_ref(*new Script(realm, move(body)));
}
Script::Script(GlobalObject& global_object, NonnullRefPtr<Program> parse_node)
: m_global_object(make_handle(&global_object))
Script::Script(Realm& realm, NonnullRefPtr<Program> parse_node)
: m_realm(make_handle(&realm))
, m_parse_node(move(parse_node))
{
}

View file

@ -10,7 +10,7 @@
#include <AK/RefCounted.h>
#include <LibJS/AST.h>
#include <LibJS/Heap/Handle.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
namespace JS {
@ -18,16 +18,16 @@ namespace JS {
class Script : public RefCounted<Script> {
public:
~Script();
static NonnullRefPtr<Script> parse(StringView source_text, GlobalObject&, StringView filename = {});
static NonnullRefPtr<Script> parse(StringView source_text, Realm&, StringView filename = {});
GlobalObject& global_object() { return *m_global_object.cell(); }
Realm& realm() { return *m_realm.cell(); }
Program const& parse_node() const { return *m_parse_node; }
private:
Script(GlobalObject&, NonnullRefPtr<Program>);
Script(Realm&, NonnullRefPtr<Program>);
Handle<GlobalObject> m_global_object;
NonnullRefPtr<Program> m_parse_node;
Handle<Realm> m_realm; // [[Realm]]
NonnullRefPtr<Program> m_parse_node; // [[ECMAScriptCode]]
};
}