mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 23:57:34 +00:00
AudioServer: Allow muting the system audio
This patch adds muting to ASMixer, which works by substituting what we would normally send to the sound card with zero-filled memory instead. We do it this way to ensure that the queued sample buffers keep getting played (silently.) This is obviously not the perfect way of doing this, and in the future we should improve on this, and also find a way to utilize any hardware mixing functions in the sound card.
This commit is contained in:
parent
2b9ec22576
commit
107011f119
8 changed files with 72 additions and 15 deletions
|
@ -87,6 +87,9 @@ public:
|
|||
int main_volume() const { return m_main_volume; }
|
||||
void set_main_volume(int volume) { m_main_volume = volume; }
|
||||
|
||||
bool is_muted() const { return m_muted; }
|
||||
void set_muted(bool);
|
||||
|
||||
private:
|
||||
Vector<NonnullRefPtr<ASBufferQueue>> m_pending_mixing;
|
||||
|
||||
|
@ -95,7 +98,10 @@ private:
|
|||
|
||||
LibThread::Thread m_sound_thread;
|
||||
|
||||
bool m_muted { false };
|
||||
int m_main_volume { 100 };
|
||||
|
||||
u8* m_zero_filled_buffer { nullptr };
|
||||
|
||||
void mix();
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue