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https://github.com/RGBCube/serenity
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LbWeb: Rename BoxShadowFoo => ShadowFoo
The `text-shadow` property is almost identical to `box-shadow`: > Values are interpreted as for box-shadow [CSS-BACKGROUNDS-3]. > (But note that the inset keyword are not allowed.) So, let's use the same data structures and parsing code for both. :^)
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13 changed files with 101 additions and 101 deletions
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@ -58,7 +58,7 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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Painting::paint_background(context, layout_node(), enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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Vector<Painting::BoxShadowData> resolved_box_shadow_data;
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Vector<Painting::ShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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for (auto const& layer : computed_box_shadow) {
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resolved_box_shadow_data.empend(
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@ -67,7 +67,7 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
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static_cast<int>(layer.offset_y.to_px(layout_node())),
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static_cast<int>(layer.blur_radius.to_px(layout_node())),
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static_cast<int>(layer.spread_distance.to_px(layout_node())),
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layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
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layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer : Painting::ShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
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}
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@ -203,7 +203,7 @@ void PaintableBox::paint_box_shadow(PaintContext& context) const
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if (box_shadow_data.is_empty())
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return;
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Vector<BoxShadowData> resolved_box_shadow_data;
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Vector<ShadowData> resolved_box_shadow_data;
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resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
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for (auto const& layer : box_shadow_data) {
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resolved_box_shadow_data.empend(
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@ -212,7 +212,7 @@ void PaintableBox::paint_box_shadow(PaintContext& context) const
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static_cast<int>(layer.offset_y.to_px(layout_box())),
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static_cast<int>(layer.blur_radius.to_px(layout_box())),
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static_cast<int>(layer.spread_distance.to_px(layout_box())),
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layer.placement == CSS::BoxShadowPlacement::Outer ? BoxShadowPlacement::Outer : BoxShadowPlacement::Inner);
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layer.placement == CSS::ShadowPlacement::Outer ? ShadowPlacement::Outer : ShadowPlacement::Inner);
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}
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Painting::paint_box_shadow(context, enclosing_int_rect(absolute_border_box_rect()), resolved_box_shadow_data);
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}
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@ -13,7 +13,7 @@
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namespace Web::Painting {
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void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, Vector<BoxShadowData> const& box_shadow_layers)
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void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, Vector<ShadowData> const& box_shadow_layers)
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{
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if (box_shadow_layers.is_empty())
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return;
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@ -24,7 +24,7 @@ void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, V
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for (int layer_index = box_shadow_layers.size() - 1; layer_index >= 0; layer_index--) {
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auto& box_shadow_data = box_shadow_layers[layer_index];
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// FIXME: Paint inset shadows.
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if (box_shadow_data.placement != BoxShadowPlacement::Outer)
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if (box_shadow_data.placement != ShadowPlacement::Outer)
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continue;
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// FIXME: Account for rounded corners.
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@ -11,20 +11,20 @@
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namespace Web::Painting {
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enum class BoxShadowPlacement {
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enum class ShadowPlacement {
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Outer,
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Inner,
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};
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struct BoxShadowData {
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struct ShadowData {
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Gfx::Color color;
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int offset_x;
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int offset_y;
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int blur_radius;
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int spread_distance;
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BoxShadowPlacement placement;
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ShadowPlacement placement;
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};
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void paint_box_shadow(PaintContext&, Gfx::IntRect const&, Vector<BoxShadowData> const&);
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void paint_box_shadow(PaintContext&, Gfx::IntRect const&, Vector<ShadowData> const&);
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}
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