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LibWeb: Compute some media timeline rects/sizes before painting anything

The idea here is to let us decide ahead of time what components to paint
depending on the size available. We currently paint each component left-
to-right, until we run out of room. This implicitly gives priority to
the left-most components.

We will soon paint volume controls on the right-side of the timeline.
Subjectively, they should have a higher priority than, say, the timeline
scrubbing bar (i.e. it's more important to be able to mute audio than to
seek). By computing these components before painting, we can more easily
allocate sections to the components in priority order, until the area
remaining has been depleted.
This commit is contained in:
Timothy Flynn 2023-06-15 14:28:32 -04:00 committed by Andreas Kling
parent 55b61724a0
commit 1107cb58c0
2 changed files with 91 additions and 82 deletions

View file

@ -8,6 +8,7 @@
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/PixelUnits.h>
namespace Web::Painting {
@ -23,13 +24,26 @@ protected:
void paint_media_controls(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect media_rect, Optional<DevicePixelPoint> const& mouse_position) const;
private:
struct Components {
DevicePixelRect control_box_rect;
DevicePixelRect playback_button_rect;
DevicePixelRect timeline_rect;
DevicePixels timeline_button_size;
String timestamp;
RefPtr<Gfx::Font> timestamp_font;
DevicePixelRect timestamp_rect;
};
virtual bool wants_mouse_events() const override { return true; }
virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers) override;
virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers) override;
DevicePixelRect paint_control_bar_playback_button(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect control_box_rect, Optional<DevicePixelPoint> const& mouse_position) const;
DevicePixelRect paint_control_bar_timeline(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect control_box_rect, Optional<DevicePixelPoint> const& mouse_position) const;
DevicePixelRect paint_control_bar_timestamp(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect control_box_rect) const;
Components compute_control_bar_components(PaintContext&, HTML::HTMLMediaElement const&, DevicePixelRect media_rect) const;
static void paint_control_bar_playback_button(PaintContext&, HTML::HTMLMediaElement const&, Components const&, Optional<DevicePixelPoint> const& mouse_position);
static void paint_control_bar_timeline(PaintContext&, HTML::HTMLMediaElement const&, Components const&, Optional<DevicePixelPoint> const& mouse_position);
static void paint_control_bar_timestamp(PaintContext&, Components const&);
};
}