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WindowServer: Don't fill the active menubar menu with selection color
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parent
128c4c2db0
commit
1108c41790
1 changed files with 1 additions and 4 deletions
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@ -312,11 +312,8 @@ void WindowFrame::paint_menubar(Gfx::Painter& painter)
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m_window.menubar()->for_each_menu([&](Menu& menu) {
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m_window.menubar()->for_each_menu([&](Menu& menu) {
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auto text_rect = menu.text_rect_in_window_menubar();
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auto text_rect = menu.text_rect_in_window_menubar();
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Color text_color = palette.window_text();
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Color text_color = palette.window_text();
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if (MenuManager::the().is_open(menu)) {
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if (MenuManager::the().is_open(menu))
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painter.fill_rect(menu.rect_in_window_menubar(), palette.menu_selection());
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text_color = palette.menu_selection_text();
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text_rect.move_by(1, 1);
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text_rect.move_by(1, 1);
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}
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if (&menu == MenuManager::the().hovered_menu() || MenuManager::the().is_open(menu))
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if (&menu == MenuManager::the().hovered_menu() || MenuManager::the().is_open(menu))
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Gfx::StylePainter::paint_button(painter, menu.rect_in_window_menubar(), palette, Gfx::ButtonStyle::CoolBar, MenuManager::the().is_open(menu), true);
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Gfx::StylePainter::paint_button(painter, menu.rect_in_window_menubar(), palette, Gfx::ButtonStyle::CoolBar, MenuManager::the().is_open(menu), true);
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painter.draw_text(
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painter.draw_text(
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