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Add a simple Font class.

This commit is contained in:
Andreas Kling 2018-10-11 23:45:57 +02:00
parent a6e0577f30
commit 110d01941a
6 changed files with 79 additions and 22 deletions

View file

@ -1,19 +1,13 @@
#include "Painter.h"
#include "FrameBufferSDL.h"
#include "Widget.h"
#include "Font.h"
#include <AK/Assertions.h>
#include <SDL.h>
#if 0
#include "Peanut8x8.h"
#define FONT_NAMESPACE Peanut8x8
#else
#include "Peanut8x10.h"
#define FONT_NAMESPACE Peanut8x10
#endif
Painter::Painter(Widget& widget)
: m_widget(widget)
, m_font(Font::defaultFont())
{
}
@ -66,31 +60,31 @@ void Painter::drawText(const Rect& rect, const String& text, TextAlignment align
if (alignment == TextAlignment::TopLeft) {
point = rect.location();
point.moveBy(m_widget.x(), m_widget.y());;
point.moveBy(m_widget.x(), m_widget.y());
} else if (alignment == TextAlignment::Center) {
int textWidth = text.length() * FONT_NAMESPACE::fontWidth;
int textWidth = text.length() * m_font.glyphWidth();
point = rect.center();
point.moveBy(-(textWidth / 2), -(FONT_NAMESPACE::fontWidth / 2));
point.moveBy(-(textWidth / 2), -(m_font.glyphWidth() / 2));
point.moveBy(m_widget.x(), m_widget.y());
} else {
ASSERT_NOT_REACHED();
}
for (int row = 0; row < FONT_NAMESPACE::fontHeight; ++row) {
for (int row = 0; row < m_font.glyphHeight(); ++row) {
int y = point.y() + row;
dword* bits = scanline(y);
for (unsigned i = 0; i < text.length(); ++i) {
byte ch = text[i];
if (ch == ' ')
continue;
if (ch < FONT_NAMESPACE::firstCharacter || ch > FONT_NAMESPACE::lastCharacter) {
const char* glyph = m_font.glyph(ch);
if (!ch) {
printf("Font doesn't have 0x%02x ('%c')\n", ch, ch);
ASSERT_NOT_REACHED();
}
const char* fontCharacter = FONT_NAMESPACE::font[ch - FONT_NAMESPACE::firstCharacter];
int x = point.x() + i * FONT_NAMESPACE::fontWidth;
for (unsigned j = 0; j < FONT_NAMESPACE::fontWidth; ++j) {
char fc = fontCharacter[row * FONT_NAMESPACE::fontWidth + j];
int x = point.x() + i * m_font.glyphWidth();
for (unsigned j = 0; j < m_font.glyphWidth(); ++j) {
char fc = glyph[row * m_font.glyphWidth() + j];
if (fc == '#')
bits[x + j] = color.value();
}