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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -47,12 +47,12 @@ int main(int argc, char** argv)
return 1;
}
RefPtr<Font> edited_font;
RefPtr<Gfx::Font> edited_font;
String path;
if (argc == 2) {
path = argv[1];
edited_font = Font::load_from_file(path);
edited_font = Gfx::Font::load_from_file(path);
if (!edited_font) {
fprintf(stderr, "Couldn't load font: %s\n", path.characters());
return 1;
@ -62,7 +62,7 @@ int main(int argc, char** argv)
if (edited_font)
edited_font = edited_font->clone();
else
edited_font = Font::default_font().clone();
edited_font = Gfx::Font::default_font().clone();
auto window = GUI::Window::construct();
window->set_title("Font Editor");
@ -71,7 +71,7 @@ int main(int argc, char** argv)
auto font_editor = FontEditorWidget::construct(path, move(edited_font));
window->set_main_widget(font_editor);
window->show();
window->set_icon(load_png("/res/icons/16x16/app-font-editor.png"));
window->set_icon(Gfx::load_png("/res/icons/16x16/app-font-editor.png"));
auto menubar = make<GUI::MenuBar>();
@ -84,7 +84,7 @@ int main(int argc, char** argv)
auto help_menu = GUI::Menu::construct("Help");
help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
GUI::AboutDialog::show("Font Editor", load_png("/res/icons/FontEditor.png"), window);
GUI::AboutDialog::show("Font Editor", Gfx::load_png("/res/icons/FontEditor.png"), window);
}));
menubar->add_menu(move(help_menu));